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River City Ransom/Page1Text: Difference between revisions

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{{subpage|game=River City Ransom:RoomNumber}}
{{subpage|game=River City Ransom:RoomNumber}}
===Usage===
===Usage===
A message in Page1Text is displayed by setting the [[River City Ransom:RAM_map#$06B8|MessagePage]] variable ($06B8) to #$01, and then storing the message index into [[River City Ransom:RAM_MAP#$06BA|MessageNumber]] ($06BA).
A message in Page1Text is displayed by setting the [[River City Ransom:RAM_map#$06B8|MessagePage]] variable ({{hex|$06B8}}) to {{hex|#$01}}, and then storing the message index into [[River City Ransom:RAM_MAP#$06BA|MessageNumber]] ({{hex|$06BA}}).


===References===
===References===
* Value in [[River City Ransom:ItemNumber#ItemRecord+$04|ItemRecord: First message of item action (+$04)]]
* Value in [[River City Ransom:ItemNumber#ItemRecord+$04|ItemRecord: First message of item action ({{hex|+$04}})]]
* Value in [[River City Ransom:ItemNumber#ItemRecord+$05|ItemRecord: Second message of item action (+$05)]]
* Value in [[River City Ransom:ItemNumber#ItemRecord+$05|ItemRecord: Second message of item action ({{hex|+$05}})]]


===Message text===
===Message text===
{| border="1"
{| class="wikitable"
! MessageNumber ($06BA) value
! Message<br>Number<br>($06BA)<br>value
! Description of message
! Description of message
|-
|-
| 0 || eat verb   
|{{hex|00}} || eat verb   
|-
|-
| 1 || drink verb
|{{hex|01}} || drink verb
|-   
|-   
| :
| :
|-  
|-  
| 3 || licked verb
|{{hex|03}} || licked verb
|-
|-
| 4 || apply verb
|{{hex|04}} || apply verb
|-
|-
| 5 || put into cd player
|{{hex|05}} || put into cd player
|-
|-
| 6 || changed his shoes
|{{hex|06}} || changed his shoes
|-
|-
| 7 || was equipped with (missing space)
|{{hex|07}} || was equipped with (missing space)
|-
|-
| 8 || took a break and played the %s game
|{{hex|08}} || took a break and played the %s game
|-
|-
| 9 || read the book
|{{hex|09}} || read the book
|-
|-
| a || use verb
|{{hex|0A}} || use verb
|-
|-
| b || took a break and cooked the %s   
|{{hex|0B}} || took a break and cooked the %s   
|-     
|-     
| c || chew verb
|{{hex|0C}} || chew verb
|-
|-
| d || %s (missing space) "has already been uses"
|{{hex|0D}} || %s (missing space) "has already been uses"
|-
|-
| e || PUNCH is up by (missing space) %d
|{{hex|0E}} || PUNCH is up by (missing space) %d
|-
|-
| f || KICK "
|{{hex|0F}} || KICK "
|-
|-
| :
| :
|-
|-
|16 || STAMINA "
|{{hex|16}} || STAMINA "
|-
|-
|17 || MAX POWER "
|{{hex|17}} || MAX POWER "
|-
|-
|18 || could not swing the powerful and heavy sword
|{{hex|18}} || could not swing the powerful and heavy sword
|-
|-
|19 || held the mythic power of olympus
|{{hex|19}} || held the mythic power of olympus
|-
|-
|1a || feathers started flying everywhere
|{{hex|1A}} || feathers started flying everywhere
|-
|-
|1b || and was allowed to keep it after a drug test
|{{hex|1B}} || and was allowed to keep it after a drug test
|-
|-
|1c || hugged %s and (missing CR) knelt down
|{{hex|1C}} || hugged %s and (missing CR) knelt down
|-
|-
|1d || thanked fermers deeply
|{{hex|1D}} || thanked fermers deeply
|-
|-
|1e || %s: "W.What? My body is..."
|{{hex|1E}} || %s: "W.What? My body is..."
|-
|-
|1f || %s "GUAA"
|{{hex|1F}} || %s "GUAA"
|-
|-
|20 || was refreshed
|{{hex|20}} || was refreshed
|-
|-
|21 || UFO lands on Toys Galore! Alien kidnaps Teddy Bear!
|{{hex|21}} || UFO lands on Toys Galore! Alien kidnaps Teddy Bear!
|-
|-
|22 || Hot tunes filled the air
|{{hex|22}} || Hot tunes filled the air
|-
|-
|23 || started jamming
|{{hex|23}} || started jamming
|-
|-
|24 || "How am I going to run in these %s?"
|{{hex|24}} || "How am I going to run in these %s?"
|-
|-
|25 || 's feet were grateful and jumped for joy.
|{{hex|25}} || 's feet were grateful and jumped for joy.
|-
|-
|26 || Unfortunately, %s looked pretty silly in the %s.
|{{hex|26}} || Unfortunately, %s looked pretty silly in the %s.
|-
|-
|27 ||
|{{hex|27 ||
|-
|-
|28 || It was almost as fun as River City Ransom.
|{{hex|28}} || It was almost as fun as River City Ransom.
|-
|-
|29 ||
|{{hex|29}} ||
|-
|-
|2a || The belt was quite amazing, but not too fashionable.
|{{hex|2A}} || The belt was quite amazing, but not too fashionable.
|-
|-
|2b || While nobody was watching, %s hugged the bear.
|{{hex|2B}} || While nobody was watching, %s hugged the bear.
|-
|-
|2c || Acquired a technique called %s.
|{{hex|2C}} || Acquired a technique called %s.
|-
|-
|2d || enjoyed the light reading.
|{{hex|2D}} || enjoyed the light reading.
|-
|-
|2e || "Your destiny awaits you at River City High."
|{{hex|2E}} || "Your destiny awaits you at River City High."
|-
|-
|2f || opened %s and discovered ancient secrets
|{{hex|2F}} || opened %s and discovered ancient secrets
|-
|-
|30 || Standing up, a great aura surrounded %s
|{{hex|30}} || Standing up, a great aura surrounded %s
|-
|-
|31 || %s "Wow!"
|{{hex|31}} || %s "Wow!"
|-
|-
|32 || "What am I supposed to do with this thing?"
|{{hex|32}} || "What am I supposed to do with this thing?"
|-
|-
|33 || "Boy, that was a great piece of meat"
|{{hex|33}} || "Boy, that was a great piece of meat"
|-
|-
|:
|:
|-
|-
|37 || Grotto Mall
|{{hex|37}} || Grotto Mall
|-
|-
|38 || Waterfront Mall
|{{hex|38}} || Waterfront Mall
|-
|-
|39 || Flatirons Mall
|{{hex|39}} || Flatirons Mall
|-
|-
|3a || OAK Hill Mall
|{{hex|3A}} || OAK Hill Mall
|-
|-
|3b || Sherman Park
|{{hex|3B}} || Sherman Park
|-
|-
|3c || Capital Ave. Bridge
|{{hex|3C}} || Capital Ave. Bridge
|-
|-
|3d || W.S.L. Co. Warehouse
|{{hex|3D}} || W.S.L. Co. Warehouse
|-
|-
|3e || Armstrong Thru-way
|{{hex|3E}} || Armstrong Thru-way
|-
|-
|3f || Vacant 3rd Wheel Factory
|{{hex|3F}} || Vacant 3rd Wheel Factory
|-
|-
|40 || Sticksville
|{{hex|40}} || Sticksville
|-
|-
|41 || Downtown
|{{hex|41}} || Downtown
|-
|-
|42 || Burb Village
|{{hex|42}} || Burb Village
|-
|-
|43 || River City High
|{{hex|43}} || River City High
|-
|-
|44 || Cross Town High
|{{hex|44}} || Cross Town High
|-
|-
|45 || Select game mode & character
|{{hex|45}} || Select game mode & character
|-
|-
|46 || Select start or continue
|{{hex|46}} || Select start or continue
|-
|-
|47 || Name your character
|{{hex|47}} || Name your character
|-
|-
|48 || Erase    the name?
|{{hex|48}} || Erase    the name?
|-
|-
|49 || Is %s's status ok?
|{{hex|49}} || Is %s's status ok?
|-
|-
|4a || Input or write down your password.
|{{hex|4A}} || Input or write down your password.
|-
|-
|4b || Wrong password.
|{{hex|4B}} || Wrong password.
|-
|-
|4c || Erase the password?
|{{hex|4C}} || Erase the password?
|-
|-
|4d || Trade passwords?
|{{hex|4D}} || Trade passwords?
|-
|-
|4e || Select speed & level
|{{hex|4E}} || Select speed & level
|-
|-
|4f || %s can's carry any more.
|{{hex|4F}} || %s can's carry any more.
|-
|-
|50 || Select belonging and its use
|{{hex|50}} || Select belonging and its use
|-
|-
|51 || Whose going to use it?
|{{hex|51}} || Whose going to use it?
|-
|-
|:
|:
|-
|-
|55 || Present status.
|{{hex|55}} || Present status.
|-
|-
|56 || Present Password. Cont End Again
|{{hex|56}} || Present Password. Cont End Again
|-
|-
|57 || Good Job!
|{{hex|57}} || Good Job!
|-
|-
|58 || You'll regret that!
|{{hex|58}} || You'll regret that!
|-
|-
|:
|:
|-
|-
|5b || Select message speed & level
|{{hex|5B}} || Select message speed & level
|-
|-
|:
|:
|-
|-
|5e || 2P ALEX
|{{hex|5E}} || 2P ALEX
|-
|-
|:
|:
|-
|-
|66 || PUNCH isMax
|{{hex|66}} || PUNCH isMax
|-
|-
|:
|:
|-
|-
|6e || STAMINA is Max
|{{hex|6E}} || STAMINA is Max
|-
|-
|6f || MAX POWER is limit
|{{hex|6F}} || MAX POWER is limit
|-
|-
|70 || Erase the name? (right side)
|{{hex|70}} || Erase the name? (right side)
|-
|-
|71 || Erase the name? (both sides)
|{{hex|71}} || Erase the name? (both sides)
|-
|-
|:
|:
|-
|-
|7c || Wrong password (right side)
|{{hex|7C}} || Wrong password (right side)
|-
|-
|7d || Wrong password (both sides)
|{{hex|7D}} || Wrong password (both sides)
|-
|-
|7e || Erase the password? (Right side)
|{{hex|7E}} || Erase the password? (Right side)
|-
|-
|7f || Erase the password? (Both sides)
|{{hex|7F}} || Erase the password? (Both sides)
|}
|}


{{Internal Data|game=River City Ransom}}
{{Internal Data|game=River City Ransom}}

Revision as of 02:27, 30 August 2016

This is a sub-page of River City Ransom.

This is a sub-page of River City Ransom.

Usage

A message in Page1Text is displayed by setting the MessagePage variable ($06B8) to #$01, and then storing the message index into MessageNumber ($06BA).

References

Message text

Message
Number
($06BA)
value
Description of message
00 eat verb
01 drink verb
:
03 licked verb
04 apply verb
05 put into cd player
06 changed his shoes
07 was equipped with (missing space)
08 took a break and played the %s game
09 read the book
0A use verb
0B took a break and cooked the %s
0C chew verb
0D %s (missing space) "has already been uses"
0E PUNCH is up by (missing space) %d
0F KICK "
:
16 STAMINA "
17 MAX POWER "
18 could not swing the powerful and heavy sword
19 held the mythic power of olympus
1A feathers started flying everywhere
1B and was allowed to keep it after a drug test
1C hugged %s and (missing CR) knelt down
1D thanked fermers deeply
1E %s: "W.What? My body is..."
1F %s "GUAA"
20 was refreshed
21 UFO lands on Toys Galore! Alien kidnaps Teddy Bear!
22 Hot tunes filled the air
23 started jamming
24 "How am I going to run in these %s?"
25 's feet were grateful and jumped for joy.
26 Unfortunately, %s looked pretty silly in the %s.
27
28 It was almost as fun as River City Ransom.
29
2A The belt was quite amazing, but not too fashionable.
2B While nobody was watching, %s hugged the bear.
2C Acquired a technique called %s.
2D enjoyed the light reading.
2E "Your destiny awaits you at River City High."
2F opened %s and discovered ancient secrets
30 Standing up, a great aura surrounded %s
31 %s "Wow!"
32 "What am I supposed to do with this thing?"
33 "Boy, that was a great piece of meat"
:
37 Grotto Mall
38 Waterfront Mall
39 Flatirons Mall
3A OAK Hill Mall
3B Sherman Park
3C Capital Ave. Bridge
3D W.S.L. Co. Warehouse
3E Armstrong Thru-way
3F Vacant 3rd Wheel Factory
40 Sticksville
41 Downtown
42 Burb Village
43 River City High
44 Cross Town High
45 Select game mode & character
46 Select start or continue
47 Name your character
48 Erase the name?
49 Is %s's status ok?
4A Input or write down your password.
4B Wrong password.
4C Erase the password?
4D Trade passwords?
4E Select speed & level
4F %s can's carry any more.
50 Select belonging and its use
51 Whose going to use it?
:
55 Present status.
56 Present Password. Cont End Again
57 Good Job!
58 You'll regret that!
:
5B Select message speed & level
:
5E 2P ALEX
:
66 PUNCH isMax
:
6E STAMINA is Max
6F MAX POWER is limit
70 Erase the name? (right side)
71 Erase the name? (both sides)
:
7C Wrong password (right side)
7D Wrong password (both sides)
7E Erase the password? (Right side)
7F Erase the password? (Both sides)