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Popeye (NES)/RAM map: Difference between revisions
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(ive been looking into NES Popeye memory so thought i would update.) |
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| '''RAM''' || '''Function''' || '''Details''' | | '''RAM''' || '''Function''' || '''Details''' | ||
|- | |- | ||
| | |0x006C || Lives || | ||
|- | |- | ||
| | |0x0408 || Stage || | ||
|- | |- | ||
| | |0x06FF || Control || Generally; This is set to 0 when the Player has control of Popeye, and is set to 1 during the main menu, cutscenes, and loading screens. | ||
|- | |- |
Revision as of 22:01, 18 April 2023
The following article is a RAM map for Popeye (NES).
RAM | Function | Details |
0x006C | Lives | |
0x0408 | Stage | |
0x06FF | Control | Generally; This is set to 0 when the Player has control of Popeye, and is set to 1 during the main menu, cutscenes, and loading screens. |