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Pokémon Trading Card Game/RAM map: Difference between revisions
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Out of battle : Booster pack | Out of battle : Booster pack | ||
C480 60 P2 deck | C480 60 P2 deck | ||
CAC5 1 Time (frames) | CAC5 1 Time (frames) | ||
CAC6 1 Time (seconds) | CAC6 1 Time (seconds) | ||
Line 36: | Line 35: | ||
CC0D 1 Current player's turn | CC0D 1 Current player's turn | ||
CDD2 1 P1 Prizes left | CDD2 1 P1 Prizes left | ||
D0BB 1 Room ID | CF68 32 Amount of each card in selected color (deck builder) | ||
D0BB 1 [[Pokémon Trading Card Game:Notes#Room_IDs|Room ID]] | |||
D11E 14 Mails | D11E 14 Mails | ||
D3D2 1 Medals | D3D2 1 Medals |
Revision as of 12:55, 21 October 2014
The following article is a RAM map for Pokémon Trading Card Game.
Address Size Description ------- ---- ----------- A101 227 Cards (including built decks) (SRAM) C001 227 Cards (excluding built decks) C200 60 P1 card positions during battle C27E 60 P1 deck card order during battle C2BB 6 P1 Pokémon on the field IDs C2C8 6 P1 Pokémon HPs C300 60 P2 card positions during battle C37E 60 P2 deck card order during battle C3BB 6 P2 Pokémon on the field IDs C3C8 6 P2 Pokémon HPs C400 60 During battle : P1 deck Out of battle : Booster pack C480 60 P2 deck CAC5 1 Time (frames) CAC6 1 Time (seconds) CAC7 1 Time (minutes) CAC8 2 Time (hours) CACA 2 Pseudo Random Number Its value changes on: • coin toss (once) • deck shuffle (once) • random Attack (e. g. Lv. 68 Zapdos's Big Thunder) (once) • random Pokémon Power (e. g. L. 40 Moltres's Firegiver) (once) • CPU cheating (rerolled until desired result) • character selection (every frame) • new game / continue menu (every frame) • start menu (every frame) • building (every 60 frames) CACC 1 PRNG advance in menus and buildings CC0B 1 Number of Energy cards played this turn CC0D 1 Current player's turn CDD2 1 P1 Prizes left CF68 32 Amount of each card in selected color (deck builder) D0BB 1 Room ID D11E 14 Mails D3D2 1 Medals