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Pokémon Mystery Dungeon: Red Rescue Team/SIRO Data Header: Difference between revisions
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Crocodile91 (talk | contribs) (uhm...) |
m (Xkeeper moved page Pokémon Mystery Dungeon: Red Rescue Team:SIRO Data Header to Pokémon Mystery Dungeon: Red Rescue Team/SIRO Data Header: normalize subpages and titles) |
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{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team:ROM map}} | |||
SIRO is a data header similar to the [[Pokémon Mystery Dungeon: Blue Rescue Team|Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]] [http://projectpokemon.org/wiki/Pmd2_SIR0 SIR0 header], but simplier. | SIRO is a data header similar to the [[Pokémon Mystery Dungeon: Blue Rescue Team|Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]] [http://projectpokemon.org/wiki/Pmd2_SIR0 SIR0 header], but simplier. | ||
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{{todo| | {{todo|Check if the bytes at 08 have some use programmed, like in the DS games}} |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team.
SIRO is a data header similar to the Blue Rescue Team and Explorers of Time, Darkness and Sky SIR0 header, but simplier.
offset length description --------- ------ ------------- 00 (0x00) 4 "SIRO" string 04 (0x04) 4 little-endian GBA pointer to a data table 08 (0x08) 4 0x00 padded data, probably irrelevant 12 (0x0B) 4 0x00 padded data, probably irrelevant
To do: Check if the bytes at 08 have some use programmed, like in the DS games |