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Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Dialogue Sprites: Difference between revisions

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(Added little page.)
 
(correcting infobox values. also don't use puntuaction for long numbers please)
Line 2: Line 2:
|game=Pokémon Mystery Dungeon: Red Rescue Team
|game=Pokémon Mystery Dungeon: Red Rescue Team
|loc=ROM
|loc=ROM
|start=0x0510000
|start=0x167FE78
|end=0x16BD7AB
|end=0x16BD42B
|numentries = 1
|numentries =73
|entrylength = 18,536,363 bytes (0x011AD7AB)
|entrylength =varies
|totallength=18,536,363 bytes (0x011AD7AB)
|totallength=251316 bytes (0x3D5B4)
}}
}}


Dialogue sprites are displayed during dialogue in game. There are multiple sprites for different emotions a pokemon may express. In the ROM, they are compressed in the AT4PX format.
Dialogue sprites are displayed during dialogue in game. There are multiple sprites for different emotions a pokemon may express. In the ROM, they are compressed in the AT4PX format.

Revision as of 19:49, 25 March 2016

Pokémon Graphics:Dialogue Sprites
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x167FE78
End Address 0x16BD42B
# of Entries 73
Entry Length varies
Total Length 251316 bytes (0x3D5B4)
Back to the ROM map

Dialogue sprites are displayed during dialogue in game. There are multiple sprites for different emotions a pokemon may express. In the ROM, they are compressed in the AT4PX format.