Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Dialogue Sprites: Difference between revisions
Jump to navigation
Jump to search
Crocodile91 (talk | contribs) (correcting infobox values. also don't use puntuaction for long numbers please) |
m (Xkeeper moved page Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Dialogue Sprites to Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics/Dialogue Sprites: normalize subpages and titles) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team:ROM map}} | |||
{{Infobox table|name=Pokémon Graphics:Dialogue Sprites | {{Infobox table|name=Pokémon Graphics:Dialogue Sprites | ||
|game=Pokémon Mystery Dungeon: Red Rescue Team | |game=Pokémon Mystery Dungeon: Red Rescue Team |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team/Pokémon Graphics.
Pokémon Graphics:Dialogue Sprites | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x167FE78 |
End Address | 0x16BD42B |
# of Entries | 73 |
Entry Length | varies |
Total Length | 251316 bytes (0x3D5B4) |
Back to the ROM map |
Dialogue sprites are displayed during dialogue in game. There are multiple sprites for different emotions a pokemon may express. In the ROM, they are compressed in the AT4PX format.