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Pokémon Mystery Dungeon: Red Rescue Team/Function Script/Pointer Table

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< Pokémon Mystery Dungeon: Red Rescue Team
Revision as of 21:24, 14 April 2016 by Crocodile91 (talk | contribs) (Created page with "{{Infobox table|name=Script Pointer Table |game=Pokémon Mystery Dungeon: Red Rescue Team |loc=ROM |start=0x012F1F8 |end=0x013050B |numentries=407 |entrylength=12 bytes (0x12)...")
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Script Pointer Table
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x012F1F8
End Address 0x013050B
# of Entries 407
Entry Length 12 bytes (0x12)
Total Length 4884 bytes (0x1314)
Back to the ROM map

Every corresponds to a script. For the list of scripts, see Script Debug Names.

Below is described the entry structure:

Address   Size     Description
--------  ----   ----------------
{
  0000    0002   use unknown, maybe is only for debug purposes
  0002    0002   use unknown, maybe is only for debug purposes
  0004    0004   little-endian GBA pointer to script debug name
  0008    0004   little-endian GBA pointer to script data
}
Repeats for every entry.