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Pokémon Mystery Dungeon: Red Rescue Team/Function Script/Pointer Table: Difference between revisions
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Crocodile91 (talk | contribs) (Created page with "{{Infobox table|name=Script Pointer Table |game=Pokémon Mystery Dungeon: Red Rescue Team |loc=ROM |start=0x012F1F8 |end=0x013050B |numentries=407 |entrylength=12 bytes (0x12)...") |
m (added explanation) |
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-------- ---- ---------------- | -------- ---- ---------------- | ||
{ | { | ||
0000 0002 | 0000 0002 the index used to call the command. | ||
0002 0002 use unknown, maybe is only for debug purposes | 0002 0002 use unknown, maybe is only for debug purposes | ||
0004 0004 little-endian GBA pointer to script debug name | 0004 0004 little-endian GBA pointer to script debug name |
Revision as of 00:29, 16 April 2016
Script Pointer Table | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x012F1F8 |
End Address | 0x013050B |
# of Entries | 407 |
Entry Length | 12 bytes (0x12) |
Total Length | 4884 bytes (0x1314) |
Back to the ROM map |
Every corresponds to a script. For the list of scripts, see Script Debug Names.
Below is described the entry structure:
Address Size Description -------- ---- ---------------- { 0000 0002 the index used to call the command. 0002 0002 use unknown, maybe is only for debug purposes 0004 0004 little-endian GBA pointer to script debug name 0008 0004 little-endian GBA pointer to script data } Repeats for every entry.