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Pokémon Mystery Dungeon: Red Rescue Team/Dungeons Floors Data/Floors Data ID Table: Difference between revisions

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==Entry Identifiers==
==Entry Identifiers==
*Bytes <tt>00-01</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Dungeons Floors Data:Dungeons Floors Data|Main Data]]
*Bytes <tt>00-01</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Dungeons Floors Data:Main Data|Dungeons Floors Data: Main Data]]
*Bytes <tt>02-03</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Dungeons Floors Data:Pokémon Found|Pokémon Found]]
*Bytes <tt>02-03</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Dungeons Floors Data:Pokémon Found|Pokémon Found]]
*Bytes <tt>04-05</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Dungeons Floors Data:Traps Found|Traps Found]]
*Bytes <tt>04-05</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Dungeons Floors Data:Traps Found|Traps Found]]

Revision as of 00:43, 23 April 2016

Dungeons Floors Data: Floors Data ID Table
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x04A2C04
End Address 0x04A9E73
# of Entries 1831
Entry Length 16 bytes (0x10)
Total Length 29296 bytes (0x7270)
Back to the ROM map

Every entry is a group of eight 2-byte little-endian identifiers for a specific floor data. Note that every dungeon have a nullspaced entry before the first floor entry.

Entry Identifiers

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?