Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Pokémon Mystery Dungeon: Red Rescue Team/Dungeon Data: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
(Updated some dungeon values)
Line 14: Line 14:
Address  Size    Description
Address  Size    Description
-------  ----  ----------------
-------  ----  ----------------
 
00      01  Stair Direction Flag
0000    0012   Unkwnown
                00 = Down
0012    0002   Floors Turn Limit
                01 = Up
0014    0002   Unkwnown
01      03  Unknown
04      01  Amount of Items to Bring in Limit
05      01  Max Party Size
06      01  Level Condition Byte
                00 = Normal
                01 = Must Enter at level one
07      01  Other condition byte
                00 = All money lost before entering
                01 = Normal
08      01  Unknown
09      01  Unknown
0A      01  Game Save Byte
                00 = Must save game before entering
                01 = Normal
0B      01   Unknown
0C      02   Floors Turn Limit
0E      02   Unknown
</pre>
</pre>

Revision as of 14:55, 9 August 2016

This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Dungeon Data
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x0109D30
End Address 0x010A34F
# of Entries 98
Entry Length 16 (0x10)
Total Length 1568 bytes (0x620)
Back to the ROM map

This contains various dungeon settings. Below is the entry structure:

Address  Size     Description
-------  ----   ----------------
00       01   Stair Direction Flag
                 00 = Down
                 01 = Up
01       03   Unknown
04       01   Amount of Items to Bring in Limit
05       01   Max Party Size
06       01   Level Condition Byte
                 00 = Normal
                 01 = Must Enter at level one
07       01   Other condition byte
                 00 = All money lost before entering
                 01 = Normal
08       01   Unknown
09       01   Unknown
0A       01   Game Save Byte
                 00 = Must save game before entering
                 01 = Normal
0B       01   Unknown
0C       02   Floors Turn Limit
0E       02   Unknown