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Pokémon Mystery Dungeon: Red Rescue Team/Dungeon Data: Difference between revisions
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Crocodile91 (talk | contribs) (Created page with "{{stub}} {{Infobox table|name=Dungeon Data |game=Pokémon Mystery Dungeon: Red Rescue Team |loc=ROM |start=0x0109D30 |end=0x010A34F |numentries=98 |entrylength=16 (0x10) |tota...") |
m (Xkeeper moved page Pokémon Mystery Dungeon: Red Rescue Team:Dungeon Data to Pokémon Mystery Dungeon: Red Rescue Team/Dungeon Data: normalize subpages and titles) |
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{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team}} | |||
{{stub}} | {{stub}} | ||
{{Infobox table|name=Dungeon Data | {{Infobox table|name=Dungeon Data | ||
Line 13: | Line 14: | ||
Address Size Description | Address Size Description | ||
------- ---- ---------------- | ------- ---- ---------------- | ||
00 01 Stair Direction Flag | |||
00 = Down | |||
01 = Up | |||
01 03 Unknown | |||
04 01 Amount of Items to Bring in Limit | |||
05 01 Max Party Size | |||
06 01 Level Condition Byte | |||
00 = Normal | |||
01 = Must Enter at level one | |||
07 01 Other condition byte | |||
00 = All money lost before entering | |||
01 = Normal | |||
08 01 Unknown | |||
09 01 Unknown | |||
0A 01 Game Save Byte | |||
00 = Must save game before entering | |||
01 = Normal | |||
0B 01 Unknown | |||
0C 02 Floors Turn Limit | |||
0E 02 Unknown | |||
</pre> | </pre> |
Latest revision as of 02:42, 24 January 2024
This is a sub-page of Pokémon Mystery Dungeon: Red Rescue Team.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Dungeon Data | |
Game | Pokémon Mystery Dungeon: Red Rescue Team |
Start Address | 0x0109D30 |
End Address | 0x010A34F |
# of Entries | 98 |
Entry Length | 16 (0x10) |
Total Length | 1568 bytes (0x620) |
Back to the ROM map |
This contains various dungeon settings. Below is the entry structure:
Address Size Description ------- ---- ---------------- 00 01 Stair Direction Flag 00 = Down 01 = Up 01 03 Unknown 04 01 Amount of Items to Bring in Limit 05 01 Max Party Size 06 01 Level Condition Byte 00 = Normal 01 = Must Enter at level one 07 01 Other condition byte 00 = All money lost before entering 01 = Normal 08 01 Unknown 09 01 Unknown 0A 01 Game Save Byte 00 = Must save game before entering 01 = Normal 0B 01 Unknown 0C 02 Floors Turn Limit 0E 02 Unknown