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Pac-Man 2: The New Adventures (SNES)/RAM map

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< Pac-Man 2: The New Adventures (SNES)
Revision as of 04:54, 25 February 2024 by Lelegofrog (talk | contribs) (Created page with "{{rammap|game=Pac-Man 2: The New Adventures (SNES)}} == Pac-Man/Ms. Pac-Man == Address Size Description ------ ---- ----------- 7E0910 1 Amount of dots remaining in level 7E0A00 2 Pac-Man/Ms. Pac-Man X position 7E0A02 2 Pac-Man/Ms. Pac-Man Y position 7E0A04 1 Pac-Man/Ms. Pac-Man direction 7E0A20 1 Ghost direction (Blinky) 7E0A21 1 Ghost eye graphics set (Blinky, always 00) 7E0A22 1 Ghost...")
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Chip tiny.png The following article is a RAM map for Pac-Man 2: The New Adventures (SNES).

Pac-Man/Ms. Pac-Man

Address   Size    Description
------    ----    -----------
7E0910       1    Amount of dots remaining in level
7E0A00       2    Pac-Man/Ms. Pac-Man X position
7E0A02       2    Pac-Man/Ms. Pac-Man Y position
7E0A04       1    Pac-Man/Ms. Pac-Man direction
7E0A20       1    Ghost direction (Blinky)
7E0A21       1    Ghost eye graphics set (Blinky, always 00)
7E0A22       1    Ghost direction (Pinky)
7E0A23       1    Ghost eye graphics set (Pinky, always 00)
7E0A24       1    Ghost direction (Inky)
7E0A25       1    Ghost eye graphics set (Inky, always 00)
7E0A26       1    Ghost direction (Clyde)
7E0A27       1    Ghost eye graphics set (Clyde, always 00)
7E0A28       2    Blue ghost timer (Blinky)
7E0A2A       2    Blue ghost timer (Pinky)
7E0A2C       2    Blue ghost timer (Inky)
7E0A2E       2    Blue ghost timer (Clyde)
7E0A50       1    Pac-Man/Ms. Pac-Man stored direction (when pressing a direction up against a wall you can't move through, it'll "store" the movement for the next avaliable open space)
7E0A52       1    Pac-Man/Ms. Pac-Man not moving flag