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Pac-Man (NES)/RAM map

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< Pac-Man (NES)
Revision as of 19:31, 9 May 2006 by 87.80.50.14 (talk) (spam revert)
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Chip tiny.png The following article is a RAM map for Pac-Man (NES).

$001A - X location of Pac-Man

$001C - Y location of Pac-Man


$001E - X location of Shadow

$0020 - Y location of Shadow

$0022 - X location of Speedy

$0024 - Y location of Speedy

$0026 - X location of Bashful

$0028 - Y location of Bashful

$002A - X location of Pokey

$002C - Y location of Pokey


$002E - X location of the fruit/bonus


$0032 - Pac-Man's graphic

$0033 - Shadow's graphic

$0034 - Speedy's graphic

$0035 - Bashful's graphic

$0036 - Pokey's graphic


$0041 - X location of the game board

$0042 - Y location of the game board


$0067 - Current number of lives

$0068 - Level


$006A - Number of Pellets left to beat level


$006C - Power Pellet in upper left flash

$006D - Power Pellet in upper right flash

$006E - Power Pellet in lower left flash

$006F - Power Pellet in lower right flash


$0070 - 00000*0 digit in score

$0071 - 0000*00 digit in score

$0072 - 000*000 digit in score

$0073 - 00*0000 digit in score

$0074 - 0*00000 digit in score

$0075 - *000000 digit in score


$0600 - Melody for Beginning Music

$0601 - Accompanyment for Beginning Music

$0602 - Extra Life gained sound effect

$0603 - Dying sound effect

$0604 - Pacman eating pellet sound effect

$0605 - Pacman digesting pellet sound effect

$0606 - Pacman eating fruit sound effect

$0607 - Pacman eating ghost sound effect

$0608 - Eaten Ghost retreating sound effect

$0609 - Power Pellet running low sound effect

$060A - Slow Ambience sound effect

$060B - Medium Ambience sound effect

$060C - Fast Ambience sound effect

$060D - Melody for Act

$060E - Accompanyment for Act

$060F - Pause sound effect