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NBA Jam Tournament Edition (SNES)/ROM map: Difference between revisions

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m (removed underscores from graphic decompression link)
(Reformatted data, started "Compressed Data" section)
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==Player input routines==
==Player input routines==
* <tt>File Address -  [Memory Address] - (Size)</tt>
{| class="wikitable"
* <tt>049428-049434 [$89:9428-$89:9434] (00000D)</tt> = [[NBA Jam Tournament Edition:ROM map:Studmuffin code|Studmuffin code input check]]
!File Address
* <tt>050847-050869 [$8A:8847-$8A:8869] (000023)</tt> = [[NBA Jam Tournament Edition:ROM map:Titlescreen code|Titlescreen code input check routine]]
!Memory Address
* <tt>055B75-055BC6 [$8A:DB75-$8A:DBC6] (000052)</tt> = [[NBA Jam Tournament Edition:ROM map:JAM/END initials code|JAM/END initials code input check]]
!Size
!Description (and link to subpage if applicable)
|-
|<tt>049428-049434</tt>
|<tt>$89:9428-$89:9434</tt>
|<tt>000D</tt>
|[[NBA Jam Tournament Edition:ROM map:Studmuffin code|Studmuffin code input check]]
|-
|<tt>050847-050869</tt>
|<tt>$8A:8847-$8A:8869</tt>
|<tt>0023</tt>
|[[NBA Jam Tournament Edition:ROM map:Titlescreen code|Titlescreen code input check routine]]
|-
|<tt>055B75-055BC6</tt>
|<tt>$8A:DB75-$8A:DBC6</tt>
|<tt>0052</tt>
|[[NBA Jam Tournament Edition:ROM map:JAM/END initials code|JAM/END initials code input check]]
|-
|}


==Decompression routines==
==Decompression routines==
* <tt>File Address -  [Memory Address] - (Size)</tt>
{| class="wikitable"
* <tt>006DE8-00706E [$80:EDE8-$80:F06E] (000287)</tt> = '''Audio driver decompression routine'''
!File Address
* <tt>148000-14827E [$A9:8000-$A9:827E] (00027F)</tt> = [[NBA Jam Tournament Edition:ROM map:Graphic decompression routine|Main graphic decompression routine]]
!Memory Address
!Size
!Description (and link to subpage if applicable)
|-
|<tt>006DE8-00706E</tt>
|<tt>$80:EDE8-$80:F06E</tt>
|<tt>0287</tt>
|'''Audio driver decompression routine'''
|-
|<tt>148000-14827E</tt>
|<tt>$A9:8000-$A9:827E</tt>
|<tt>027F</tt>
|[[NBA Jam Tournament Edition:ROM map:Graphic decompression routine|Main graphic decompression routine]]
|-
|}
 
==Compressed data==
{| class="wikitable"
!File Address
!Memory Address
!Packed Size
!Unpacked Size
!Description (and link to subpage if applicable)
|-
|<tt>0581C9-05D81E</tt>
|<tt>$0B:81C9-$0B:D81E</tt>
|<tt>5654</tt>
|<tt>B1C4</tt>
|Unused NBA Jam Title Screen Graphics and Tilemap
|}

Revision as of 02:06, 9 September 2021

Chip tiny.png The following article is a ROM map for NBA Jam Tournament Edition (SNES).

Player input routines

File Address Memory Address Size Description (and link to subpage if applicable)
049428-049434 $89:9428-$89:9434 000D Studmuffin code input check
050847-050869 $8A:8847-$8A:8869 0023 Titlescreen code input check routine
055B75-055BC6 $8A:DB75-$8A:DBC6 0052 JAM/END initials code input check

Decompression routines

File Address Memory Address Size Description (and link to subpage if applicable)
006DE8-00706E $80:EDE8-$80:F06E 0287 Audio driver decompression routine
148000-14827E $A9:8000-$A9:827E 027F Main graphic decompression routine

Compressed data

File Address Memory Address Packed Size Unpacked Size Description (and link to subpage if applicable)
0581C9-05D81E $0B:81C9-$0B:D81E 5654 B1C4 Unused NBA Jam Title Screen Graphics and Tilemap