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NBA Jam Tournament Edition (SNES)/ROM map: Difference between revisions

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(changed to ROM_map)
(changed to ROM map)
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* <tt>File Address -  [Memory Address] - (Size)</tt>
* <tt>File Address -  [Memory Address] - (Size)</tt>
* <tt>006DE8-00706E [$80:EDE8-$80:F06E] (000286)</tt> = '''Audio driver decompression routine'''
* <tt>006DE8-00706E [$80:EDE8-$80:F06E] (000286)</tt> = '''Audio driver decompression routine'''
* <tt>148000-14827E [$A9:8000-$A9:827E] (00027E)</tt> = [[NBA_Jam_Tournament_Edition:ASM:Graphic_decompression_routine|Main graphic decompression routine]]
* <tt>148000-14827E [$A9:8000-$A9:827E] (00027E)</tt> = [[NBA_Jam_Tournament_Edition:ROM_map:Graphic_decompression_routine|Main graphic decompression routine]]

Revision as of 05:16, 19 October 2018

Chip tiny.png The following article is a ROM map for NBA Jam Tournament Edition (SNES).

Player input routines

Decompression routines

  • File Address - [Memory Address] - (Size)
  • 006DE8-00706E [$80:EDE8-$80:F06E] (000286) = Audio driver decompression routine
  • 148000-14827E [$A9:8000-$A9:827E] (00027E) = Main graphic decompression routine