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NBA Jam Tournament Edition (SNES)/RAM map: Difference between revisions
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b = byte, w = word (two bytes) | b = byte, w = word (two bytes) | ||
==Extended roster== | |||
<tt>$16DF</tt> (w) / <tt>$16E1</tt> (w) - Extended roster players available [team 1 / team 2] | |||
* <tt>$FFFF</tt> - not enabled | |||
* <tt>$7FFF</tt> - enabled | |||
<tt>$16EB</tt> (w) / <tt>$16ED</tt> (w) - Extended roster flashing sign display time [team 1 / team 2] | |||
* <tt>$0000</tt> - not shown | |||
* <tt>$0056</tt> - about 86 (decimal) frames | |||
==Code input values== | ==Code input values== | ||
<tt>$16FD</tt> (w) - Titlescreen correct input amount counter | <tt>$16FD</tt> (w) - Titlescreen correct input amount counter | ||
Revision as of 05:47, 16 October 2018
b = byte, w = word (two bytes)
Extended roster
$16DF (w) / $16E1 (w) - Extended roster players available [team 1 / team 2]
- $FFFF - not enabled
- $7FFF - enabled
$16EB (w) / $16ED (w) - Extended roster flashing sign display time [team 1 / team 2]
- $0000 - not shown
- $0056 - about 86 (decimal) frames
Code input values
$16FD (w) - Titlescreen correct input amount counter
$16FF (w) - Titlescreen code status
- $0000 - not enabled
- $0001 - enabled
$1E28 (w) - Studmuffin code status
- $0000 - not enabled
- $0001 - enabled