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Ms. Pac-Man (NES, Namco)/ROM map: Difference between revisions
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{{rommap|game= | {{rommap|game=Ms. Pac-Man (NES, Namco)}}<pre> | ||
* 0x00097A to 0x0009B9 (---) = Level Data Pointers | |||
* | * 0x000A21 to 0x000D80 (---) = Title Screen Data | ||
* | * 0x000E79 to 0x001033 (1BB) = Stage 1,2,26 Data | ||
* | * 0x001034 to 0x0011E3 (1B0) = Stage 3,4,5,27 Data | ||
* | * 0x0011E4 to 0x0013A3 (1C0) = Stage 6,7,8,9,14,15,16,22,23,24,28 Data | ||
* | * 0x0013A4 to 0x00155A (1B7) = Stage 10,11,12,18,19,20,29 Data | ||
* | * 0x00155B to 0x0016F2 (198) = Stage 17,30 Data | ||
* | * 0x0016F3 to 0x001894 (1A2) = Stage 32 Data | ||
* | * 0x001D3B to 0x001EEA (1B0) = Stage 21,31 Data | ||
* | * 0x0025E4 to 0x00278E (1AB) = Stage 25 Data | ||
* | * 0x004509 to 0x------ (001) = Start Level | ||
* | * 0x00450A to 0x------ (001) = Start Amount Of Lives | ||
* | * 0x00450B to 0x004510 (---) = Start Score | ||
* | * 0x0065E1 to 0x------ (001) = Ms. Pacman Starting X Position | ||
* | * 0x0065E2 to 0x------ (001) = Ms. Pacman Starting Y Position | ||
* | * 0x0065E3 to 0x------ (001) = Blinky (Red Ghost) Starting X Position | ||
* | * 0x0065E4 to 0x------ (001) = Blinky (Red Ghost) Starting Y Position | ||
* | * 0x0065E5 to 0x------ (001) = Pinky (Pink Ghost) Starting X Position | ||
* | * 0x0065E6 to 0x------ (001) = Pinky (Pink Ghost) Starting Y Position | ||
* | * 0x0065E7 to 0x------ (001) = Inky (Light Blue Ghost) Starting X Position | ||
* | * 0x0065E8 to 0x------ (001) = Inky (Light Blue Ghost) Starting Y Position | ||
* | * 0x0065E9 to 0x------ (001) = Clyde (Orange Ghost) Starting X Position | ||
* | * 0x0065EA to 0x------ (001) = Clyde (Orange Ghost) Starting Y Position | ||
* | </pre> | ||
{{Internal Data|game=Ms. Pac-Man (NES, Namco)}} |
Revision as of 20:50, 8 February 2024
The following article is a ROM map for Ms. Pac-Man (NES, Namco).
* 0x00097A to 0x0009B9 (---) = Level Data Pointers * 0x000A21 to 0x000D80 (---) = Title Screen Data * 0x000E79 to 0x001033 (1BB) = Stage 1,2,26 Data * 0x001034 to 0x0011E3 (1B0) = Stage 3,4,5,27 Data * 0x0011E4 to 0x0013A3 (1C0) = Stage 6,7,8,9,14,15,16,22,23,24,28 Data * 0x0013A4 to 0x00155A (1B7) = Stage 10,11,12,18,19,20,29 Data * 0x00155B to 0x0016F2 (198) = Stage 17,30 Data * 0x0016F3 to 0x001894 (1A2) = Stage 32 Data * 0x001D3B to 0x001EEA (1B0) = Stage 21,31 Data * 0x0025E4 to 0x00278E (1AB) = Stage 25 Data * 0x004509 to 0x------ (001) = Start Level * 0x00450A to 0x------ (001) = Start Amount Of Lives * 0x00450B to 0x004510 (---) = Start Score * 0x0065E1 to 0x------ (001) = Ms. Pacman Starting X Position * 0x0065E2 to 0x------ (001) = Ms. Pacman Starting Y Position * 0x0065E3 to 0x------ (001) = Blinky (Red Ghost) Starting X Position * 0x0065E4 to 0x------ (001) = Blinky (Red Ghost) Starting Y Position * 0x0065E5 to 0x------ (001) = Pinky (Pink Ghost) Starting X Position * 0x0065E6 to 0x------ (001) = Pinky (Pink Ghost) Starting Y Position * 0x0065E7 to 0x------ (001) = Inky (Light Blue Ghost) Starting X Position * 0x0065E8 to 0x------ (001) = Inky (Light Blue Ghost) Starting Y Position * 0x0065E9 to 0x------ (001) = Clyde (Orange Ghost) Starting X Position * 0x0065EA to 0x------ (001) = Clyde (Orange Ghost) Starting Y Position
Internal Data for Ms. Pac-Man (NES, Namco)
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