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Moving Adventure Psy-O-Blade/TBL

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Character Table

20 :  !"#$%&'()*+,-./

30 : 0123456789:;<=>?

40 : @ABCDEFGHIJKLMNO

50 : PQRSTUVWXYZ[¥]^_

60 :       をぁぃぅぇぉゃゅょっ

70 : ーあいうえおかきくけこさしすせそ

80 : たちつてとなにぬねのはひふへほま

90 : みむめもやゆよらりるれろわん”。

A0 :  。「」、・ヲァィゥェォャュョッ

B0 : ーアイウエオカキクケコサシスセソ

C0 : タチツテトナニヌネノハヒフヘホマ

D0 : ミムメモヤユヨラリルレロワン”。

Text Control Codes

Text locations

From what I've seen, text is *not* compressed. Text are adressed within the code by two ways :

 * pointer to string is loaded into register a0 (look into code for 'lea a0, $xxxxxxxx', or in compiled form : ????)
 * pointer to string is loaded from a table, whose sstarting offset is hardcoded (look for lea a1, $xxxxxxxx, and then text chunk begins at ????)