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Mighty Bomb Jack/ROM map

From Data Crystal
< Mighty Bomb Jack
Revision as of 17:58, 27 November 2006 by Kapow (talk | contribs) (misc)
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Chip tiny.png The following article is a ROM map for Mighty Bomb Jack.

Palettes

  • 0x3921 - 0x3924 (0004) = enemy coin palette
    •  : 00 08 26 30
  • 0x4048 - 4067 (0020) = main palettes
    • 0x4048: 21 0F 26 30 = background (items)
    • 0x404C: 21 08 27 38 = background (room)
    • 0x4050: 21 0A 1A 39 = background (room)
    • 0x4054: 21 0F 16 30 = background (room)
    • 0x4058: 21 16 16 30 = foreground
    • 0x405C: 21 30 12 16 = foreground (jack)
    • 0x4060: 21 08 16 30 = foreground
    • 0x4064: 21 0F 2B 30 = foreground (enemies)
  • 0x4068 - 40D3 (006C) = room palettes
    • 0x4068: 0A 16 26 38|0A 0F 10 30|0A 0F 16 30
    • 0x4074: 21 08 27 38|21 0A 1A 39|21 0F 16 30
    • 0x4080: 01 16 26 38|01 0F 22 30|01 0F 16 30
    • 0x408C: 09 1A 2A 39|09 08 27 30|09 08 16 30
    • 0x4098: 0A 1A 2A 39|0A 3F 22 30|0A 3F 16 30
    • 0x40A4: 04 1A 2A 39|04 0F 32 30|04 0F 16 30
    • 0x40B0: 08 16 26 38|08 0F 2A 39|08 0F 16 30
    • 0x40BC: 0C 16 26 38|0C 0F 14 34|0C 0F 16 30
    • 0x40C8: 11 16 26 38|11 0F 10 30|11 11 16 30


  • 0x40D4: 16 = mighty level 0 color
  • 0x40D5: 12 = mighty level 1 color
  • 0x40D6: 26 = mighty level 2 color
  • 0x40D7: 2A = mighty level 3 color
  • 0x40D8: 01 = ???
  • 0x40D9: 14 = mighty level 1 countdown value
  • 0x40DA: 1E = mighty level 2 countdown value
  • 0x40DB: 23 = mighty level 3 countdown value