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Might and Magic: Secret of the Inner Sanctum/ROM map: Difference between revisions

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(Created page with "{{rommap|game=Might and Magic: Secret of the Inner Sanctum}} == Graphics == 0x40010-0x4100F = Text 0x41010-0x4200F = Town Tiles 0x42010-0x4300F = Cave Tiles 0x43010-0x4400F =...")
 
mNo edit summary
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== Graphics ==
== Graphics ==
0x40010-0x4100F = Text
* 0x40010-0x4100F = Text
0x41010-0x4200F = Town Tiles
* 0x41010-0x4200F = Town Tiles
0x42010-0x4300F = Cave Tiles
* 0x42010-0x4300F = Cave Tiles
0x43010-0x4400F = Cave Tiles 2
* 0x43010-0x4400F = Cave Tiles 2
0x44010-0x4500F = Castle Tiles
* 0x44010-0x4500F = Castle Tiles
0x45010-0x4600F = Overworld Tiles
* 0x45010-0x4600F = Overworld Tiles
0x46010-0x4680F = Interface Tiles
* 0x46010-0x4680F = Interface Tiles
0x4680F-0x4E80F = Portraits 1
* 0x4680F-0x4E80F = Portraits 1
0x4E80F-0x4F80F = Fire/Interface/Shooting/Slashing Sprites
* 0x4E80F-0x4F80F = Fire/Interface/Shooting/Slashing Sprites
0x50010-0x5100F = Unused Japanese Intro Text 1
* 0x50010-0x5100F = Unused Japanese Intro Text 1
0x51010-0x5200F = Title Screen Tiles
* 0x51010-0x5200F = Title Screen Tiles
0x52010-0x5800F = Title Screen Owl Animation
* 0x52010-0x5800F = Title Screen Owl Animation
0x58010-0x5980F = Automap Tiles
* 0x58010-0x5980F = Automap Tiles
0x5A810-0x5B80F = Portraits 2
* 0x5A810-0x5B80F = Portraits 2
0x5B010-0x5C00F = Unused Japanese Intro Text 2
* 0x5B010-0x5C00F = Unused Japanese Intro Text 2
0x5C010-0x6000F = Sorpigal Gallery Tiles
* 0x5C010-0x6000F = Sorpigal Gallery Tiles
0x60010-0x6500F = Treasure Chests/Locations/Portraits 3
* 0x60010-0x6500F = Treasure Chests/Locations/Portraits 3
0x65010-0x6580F = Fly/Monster Explosion/Interface Graphics
* 0x65010-0x6580F = Fly/Monster Explosion/Interface Graphics
0x65810-8x0000F = Monster Graphics
* 0x65810-8x0000F = Monster Graphics


== Palletes ==
== Palletes ==
0x38EFA-0x38F09 Algary Pallete
* 0x38EFA-0x38F09 Algary Pallete
0x38F48-0x38F57 Portsmith Pallete
* 0x38F48-0x38F57 Portsmith Pallete
0x38FE5-0x38FF3 Sorpigal/Earlquin Pallette
* 0x38FE5-0x38FF3 Sorpigal/Earlquin Pallette
0x3C63E-0x3C65D Automap Pallete Outdoors
* 0x3C63E-0x3C65D Automap Pallete Outdoors
0x3C65E-0x3C67D Automap Pallete Indoors
* 0x3C65E-0x3C67D Automap Pallete Indoors


{{Internal Data|game=Might and Magic: Secret of the Inner Sanctum}}
{{Internal Data|game=Might and Magic: Secret of the Inner Sanctum}}

Revision as of 18:15, 18 August 2016

Chip tiny.png The following article is a ROM map for Might and Magic: Secret of the Inner Sanctum.

Graphics

  • 0x40010-0x4100F = Text
  • 0x41010-0x4200F = Town Tiles
  • 0x42010-0x4300F = Cave Tiles
  • 0x43010-0x4400F = Cave Tiles 2
  • 0x44010-0x4500F = Castle Tiles
  • 0x45010-0x4600F = Overworld Tiles
  • 0x46010-0x4680F = Interface Tiles
  • 0x4680F-0x4E80F = Portraits 1
  • 0x4E80F-0x4F80F = Fire/Interface/Shooting/Slashing Sprites
  • 0x50010-0x5100F = Unused Japanese Intro Text 1
  • 0x51010-0x5200F = Title Screen Tiles
  • 0x52010-0x5800F = Title Screen Owl Animation
  • 0x58010-0x5980F = Automap Tiles
  • 0x5A810-0x5B80F = Portraits 2
  • 0x5B010-0x5C00F = Unused Japanese Intro Text 2
  • 0x5C010-0x6000F = Sorpigal Gallery Tiles
  • 0x60010-0x6500F = Treasure Chests/Locations/Portraits 3
  • 0x65010-0x6580F = Fly/Monster Explosion/Interface Graphics
  • 0x65810-8x0000F = Monster Graphics

Palletes

  • 0x38EFA-0x38F09 Algary Pallete
  • 0x38F48-0x38F57 Portsmith Pallete
  • 0x38FE5-0x38FF3 Sorpigal/Earlquin Pallette
  • 0x3C63E-0x3C65D Automap Pallete Outdoors
  • 0x3C65E-0x3C67D Automap Pallete Indoors