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Might and Magic: Secret of the Inner Sanctum/ROM map: Difference between revisions

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{{rommap|game=Might and Magic: Secret of the Inner Sanctum}}
{{rommap|game=Might and Magic: Secret of the Inner Sanctum}}


=== Graphics ===
===Graphics===
* 0x40010-0x4100F = Text
<pre>
* 0x41010-0x4200F = Town Tiles
* 0x40010 to 0x4100F = Text
* 0x42010-0x4300F = Cave Tiles
* 0x41010 to 0x4200F = Town Tiles
* 0x43010-0x4400F = Cave Tiles 2
* 0x42010 to 0x4300F = Cave Tiles
* 0x44010-0x4500F = Castle Tiles
* 0x43010 to 0x4400F = Cave Tiles 2
* 0x45010-0x4600F = Overworld Tiles
* 0x44010 to 0x4500F = Castle Tiles
* 0x46010-0x4680F = Interface Tiles
* 0x45010 to 0x4600F = Overworld Tiles
* 0x4680F-0x4E80F = Portraits 1
* 0x46010 to 0x4680F = Interface Tiles
* 0x4E80F-0x4F80F = Fire/Interface/Shooting/Slashing Sprites
* 0x4680F to 0x4E80F = Portraits 1
* 0x50010-0x5100F = Unused Japanese Intro Text 1
* 0x4E80F to 0x4F80F = Fire/Interface/Shooting/Slashing Sprites
* 0x51010-0x5200F = Title Screen Tiles
* 0x50010 to 0x5100F = Unused Japanese Intro Text 1
* 0x52010-0x5800F = Title Screen Owl Animation
* 0x51010 to 0x5200F = Title Screen Tiles
* 0x58010-0x5980F = Automap Tiles
* 0x52010 to 0x5800F = Title Screen Owl Animation
* 0x5A810-0x5B80F = Portraits 2
* 0x58010 to 0x5980F = Automap Tiles
* 0x5B010-0x5C00F = Unused Japanese Intro Text 2
* 0x5A810 to 0x5B80F = Portraits 2
* 0x5C010-0x6000F = Sorpigal Gallery Tiles
* 0x5B010 to 0x5C00F = Unused Japanese Intro Text 2
* 0x60010-0x6500F = Treasure Chests/Locations/Portraits 3
* 0x5C010 to 0x6000F = Sorpigal Gallery Tiles
* 0x65010-0x6580F = Fly/Monster Explosion/Interface Graphics
* 0x60010 to 0x6500F = Treasure Chests/Locations/Portraits 3
* 0x65810-8x0000F = Monster Graphics
* 0x65010 to 0x6580F = Fly/Monster Explosion/Interface Graphics
 
* 0x65810 to 8x0000F = Monster Graphics
=== Palletes ===
</pre>
* 0x2822C-0x2823B = Blacksmith Pallete
===Palletes===
* 0x2824E-0x2825D = Portsmith Blacksmith Pallete
<pre>
* 0x28270-0x2827F = Innkeeper Pallete
* 0x2822C to 0x2823B = Blacksmith Pallete
* 0x28292-0x282A1 = Portsmith Innkeeper Pallete
* 0x2824E to 0x2825D = Portsmith Blacksmith Pallete
* 0x282B4-0x282C3 = Training Pallete
* 0x28270 to 0x2827F = Innkeeper Pallete
* 0x282D6-0x282E5 = Portsmith Training Pallete
* 0x28292 to 0x282A1 = Portsmith Innkeeper Pallete
* 0x282F8-0x28307 = Food Shop Pallete
* 0x282B4 to 0x282C3 = Training Pallete
* 0x2831A-0x28329 = Portsmith Food Shop Pallete
* 0x282D6 to 0x282E5 = Portsmith Training Pallete
* 0x2842A-0x28439 = Guards
* 0x282F8 to 0x28307 = Food Shop Pallete
* 0x2855C-0x2856B = Guildmaster Pallete
* 0x2831A to 0x28329 = Portsmith Food Shop Pallete
* 0x2868E-0x2869D = Castle Entrance 1 Pallete
* 0x2842A to 0x28439 = Guards
* 0x286B0-0x286BF = Castle Entrance 2 Pallete
* 0x2855C to 0x2856B = Guildmaster Pallete
* 0x28914-0x28923 = Tavern Pallete
* 0x2868E to 0x2869D = Castle Entrance 1 Pallete
* 0x38EFA-0x38F09 = Algary Pallete
* 0x286B0 to 0x286BF = Castle Entrance 2 Pallete
* 0x38F48-0x38F57 = Portsmith Pallete
* 0x28914 to 0x28923 = Tavern Pallete
* 0x38FE4-0x38FF3 = Sorpigal/Earlquin Pallette
* 0x38EFA to 0x38F09 = Algary Pallete
* 0x3C63E-0x3C65D = Automap Pallete Outdoors
* 0x38F48 to 0x38F57 = Portsmith Pallete
* 0x3C65E-0x3C67D = Automap Pallete Indoors
* 0x38FE4 to 0x38FF3 = Sorpigal/Earlquin Pallette
* 0x392F0-0x392FF = Varn A1 Pallete
* 0x3C63E to 0x3C65D = Automap Pallete Outdoors
* 0x3933E-0x3934D = Varn A2 Pallete
* 0x3C65E to 0x3C67D = Automap Pallete Indoors
* 0x3938C-0x3939B = Varn A3 Pallete
* 0x392F0 to 0x392FF = Varn A1 Pallete
* 0x393DA-0x393E9 = Varn A4 Pallete
* 0x3933E to 0x3934D = Varn A2 Pallete
* 0x39428-0x39437 = Varn B1 Pallete
* 0x3938C to 0x3939B = Varn A3 Pallete
* 0x39476-0x39486 = Varn B2 Pallete
* 0x393DA to 0x393E9 = Varn A4 Pallete
* 0x394C4-0x394D3 = Varn B3 Pallete
* 0x39428 to 0x39437 = Varn B1 Pallete
* 0x39512-0x39521 = Varn B4 Pallete
* 0x39476 to 0x39486 = Varn B2 Pallete
* 0x39560-0x3956F = Varn C1 Pallete
* 0x394C4 to 0x394D3 = Varn B3 Pallete
* 0x395AE-0x395BD = Varn C2 Pallete
* 0x39512 to 0x39521 = Varn B4 Pallete
* 0x395FC-0x3960B = Varn C3 Pallete
* 0x39560 to 0x3956F = Varn C1 Pallete
* 0x3964A-0x39659 = Varn C4 Pallete
* 0x395AE to 0x395BD = Varn C2 Pallete
* 0x39698-0x396A7 = Varn D1 Pallete
* 0x395FC to 0x3960B = Varn C3 Pallete
* 0x396E6-0x396F5 = Varn D2 Pallete
* 0x3964A to 0x39659 = Varn C4 Pallete
* 0x39734-0x39743 = Varn D3 Pallete
* 0x39698 to 0x396A7 = Varn D1 Pallete
* 0x39782-0x39791 = Varn D4 Pallete
* 0x396E6 to 0x396F5 = Varn D2 Pallete
* 0x397D0-0x397DF = Varn E1 Pallete
* 0x39734 to 0x39743 = Varn D3 Pallete
* 0x397DD-0x397E0 = Darkness Pallete
* 0x39782 to 0x39791 = Varn D4 Pallete
* 0x39908-0x39917 = Castle Doom
* 0x397D0 to 0x397DF = Varn E1 Pallete
* 0x39956-0x39965 = Castle White Wolf
* 0x397DD to 0x397E0 = Darkness Pallete
* 0x399A4-0x399B3 = Castle Dragadune
* 0x39908 to 0x39917 = Castle Doom
* 0x39A8E-0x39A9D = Castle Alamar
* 0x39956 to 0x39965 = Castle White Wolf
* 0x399F2-0x39A01 = Castle Blackridge South
* 0x399A4 to 0x399B3 = Castle Dragadune
* 0x39A40-0x39A4F = Castle Blackridge North
* 0x39A8E to 0x39A9D = Castle Alamar
 
* 0x399F2 to 0x39A01 = Castle Blackridge South
=== Sprites ===
* 0x39A40 to 0x39A4F = Castle Blackridge North
* 0x28C65-0x28CA3 Sprite Assembly
</pre>
 
===Sprites===
<pre>
* 0x28C65 to 0x28CA3 Sprite Assembly
</pre>
{{Internal Data|game=Might and Magic: Secret of the Inner Sanctum}}
{{Internal Data|game=Might and Magic: Secret of the Inner Sanctum}}

Revision as of 01:45, 24 August 2016

Chip tiny.png The following article is a ROM map for Might and Magic: Secret of the Inner Sanctum.

Graphics

* 0x40010 to 0x4100F = Text
* 0x41010 to 0x4200F = Town Tiles
* 0x42010 to 0x4300F = Cave Tiles
* 0x43010 to 0x4400F = Cave Tiles 2
* 0x44010 to 0x4500F = Castle Tiles
* 0x45010 to 0x4600F = Overworld Tiles
* 0x46010 to 0x4680F = Interface Tiles
* 0x4680F to 0x4E80F = Portraits 1
* 0x4E80F to 0x4F80F = Fire/Interface/Shooting/Slashing Sprites
* 0x50010 to 0x5100F = Unused Japanese Intro Text 1
* 0x51010 to 0x5200F = Title Screen Tiles
* 0x52010 to 0x5800F = Title Screen Owl Animation
* 0x58010 to 0x5980F = Automap Tiles
* 0x5A810 to 0x5B80F = Portraits 2
* 0x5B010 to 0x5C00F = Unused Japanese Intro Text 2
* 0x5C010 to 0x6000F = Sorpigal Gallery Tiles
* 0x60010 to 0x6500F = Treasure Chests/Locations/Portraits 3
* 0x65010 to 0x6580F = Fly/Monster Explosion/Interface Graphics
* 0x65810 to 8x0000F = Monster Graphics

Palletes

* 0x2822C to 0x2823B = Blacksmith Pallete
* 0x2824E to 0x2825D = Portsmith Blacksmith Pallete
* 0x28270 to 0x2827F = Innkeeper Pallete
* 0x28292 to 0x282A1 = Portsmith Innkeeper Pallete
* 0x282B4 to 0x282C3 = Training Pallete
* 0x282D6 to 0x282E5 = Portsmith Training Pallete
* 0x282F8 to 0x28307 = Food Shop Pallete
* 0x2831A to 0x28329 = Portsmith Food Shop Pallete
* 0x2842A to 0x28439 = Guards
* 0x2855C to 0x2856B = Guildmaster Pallete
* 0x2868E to 0x2869D = Castle Entrance 1 Pallete
* 0x286B0 to 0x286BF = Castle Entrance 2 Pallete
* 0x28914 to 0x28923 = Tavern Pallete
* 0x38EFA to 0x38F09 = Algary Pallete
* 0x38F48 to 0x38F57 = Portsmith Pallete
* 0x38FE4 to 0x38FF3 = Sorpigal/Earlquin Pallette
* 0x3C63E to 0x3C65D = Automap Pallete Outdoors
* 0x3C65E to 0x3C67D = Automap Pallete Indoors
* 0x392F0 to 0x392FF = Varn A1 Pallete
* 0x3933E to 0x3934D = Varn A2 Pallete
* 0x3938C to 0x3939B = Varn A3 Pallete
* 0x393DA to 0x393E9 = Varn A4 Pallete
* 0x39428 to 0x39437 = Varn B1 Pallete
* 0x39476 to 0x39486 = Varn B2 Pallete
* 0x394C4 to 0x394D3 = Varn B3 Pallete
* 0x39512 to 0x39521 = Varn B4 Pallete
* 0x39560 to 0x3956F = Varn C1 Pallete
* 0x395AE to 0x395BD = Varn C2 Pallete
* 0x395FC to 0x3960B = Varn C3 Pallete
* 0x3964A to 0x39659 = Varn C4 Pallete
* 0x39698 to 0x396A7 = Varn D1 Pallete
* 0x396E6 to 0x396F5 = Varn D2 Pallete
* 0x39734 to 0x39743 = Varn D3 Pallete
* 0x39782 to 0x39791 = Varn D4 Pallete
* 0x397D0 to 0x397DF = Varn E1 Pallete
* 0x397DD to 0x397E0 = Darkness Pallete
* 0x39908 to 0x39917 = Castle Doom
* 0x39956 to 0x39965 = Castle White Wolf
* 0x399A4 to 0x399B3 = Castle Dragadune
* 0x39A8E to 0x39A9D = Castle Alamar
* 0x399F2 to 0x39A01 = Castle Blackridge South
* 0x39A40 to 0x39A4F = Castle Blackridge North

Sprites

* 0x28C65 to 0x28CA3 Sprite Assembly