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Metroid Zero Mission/ROM map: Difference between revisions

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<div>
{{rommap|game=Metroid Zero Mission}}
{| cellpadding="0" cellspacing="0" style="background-color: transparent; padding-top: 8px;"
|-
|[[Image:Microchip3.png]]||&nbsp;&nbsp;''This page is a [[ROM map|ROM Map]] for "[[Metroid Zero Mission]]".''
|}
</div><includeonly>[[Category:ROM maps]]</includeonly>


 
* <tt>340AD4</tt> - Beginning of room header data
340AD4 - Beginning of room header data
* <tt>75FAE4</tt> - Pointer to the scrolling for the first room in the game.
 
* <tt>33E608</tt> - Beginning of the door data for the first room in the game.
75FAE4 - Pointer to the scrolling for the first room in the game.
* <tt>345AB6</tt> - Block attributes(like what weapon destroys which special block).
 
* <tt>75FAA8</tt> - Pointer to door data for the first room in the game.
33E608 - Beginning of the door data for the first room in the game.
* <tt>2CCA88</tt> - Properties related to Skree
 
* <tt>2B0EAB</tt> - Start of enemy data.
345AB6 - Block attributes(like what weapon destroys which special block).
* <tt>3654D8</tt> - Block properties clipping.
 
* <tt>3655A0</tt> - Special Blocks TSA.
75FAA8 - Pointer to door data for the first room in the game.
* <tt>3601D0</tt> - Start of door state data(a door state is when a door destination is replaced upon a certain event, and is used when big changes to a room is to be made).
 
* <tt>3459C4</tt> - tank quantities for missile, supers, power bombs and energy tanks.  Each has 3 entries for the 3 difficulty levels.
2CCA88 - Properties related to Skree
 
2B0EAB - Start of enemy data.
 
3654D8 - Block properties clipping.
 
3655A0 - Special Blocks TSA.
 
3601D0 - Start of door state data(a door state is when a door destination is replaced upon a certain event, and is used when big changes to a room is to be made).
 
3459C4 - tank quantities for missile, supers, power bombs and energy tanks.  Each has 3 entries for the 3 difficulty levels.

Revision as of 23:10, 26 December 2005

Chip tiny.png The following article is a ROM map for Metroid Zero Mission.

  • 340AD4 - Beginning of room header data
  • 75FAE4 - Pointer to the scrolling for the first room in the game.
  • 33E608 - Beginning of the door data for the first room in the game.
  • 345AB6 - Block attributes(like what weapon destroys which special block).
  • 75FAA8 - Pointer to door data for the first room in the game.
  • 2CCA88 - Properties related to Skree
  • 2B0EAB - Start of enemy data.
  • 3654D8 - Block properties clipping.
  • 3655A0 - Special Blocks TSA.
  • 3601D0 - Start of door state data(a door state is when a door destination is replaced upon a certain event, and is used when big changes to a room is to be made).
  • 3459C4 - tank quantities for missile, supers, power bombs and energy tanks. Each has 3 entries for the 3 difficulty levels.