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Metroid Zero Mission/RAM map

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Table

RAM Information
2027800 Clip-data
202D800 Decompressed level data goes here
2034000 Mini-map decompressed data
203809D Slot A area number
203809E Slot A room number
203809F Slot A door number
20392BD Slot B area number
20392BE Slot B room number
20392BF Slot B door number
203A4DE Slot C area number
203A4DE Slot C room number
203A4DF Slot C door number
203B6FD Slot A area number back-up
203B6FE Slot A room number back-up
203B6FF Slot A door number back-up
203C91D Slot B area number back-up
203C91E Slot B room number back-up
203C91F Slot B door number back-up
203DB3D Slot C area number back-up
203DB3E Slot C room number back-up
203DB3F Slot C door number back-up
3000002 Frame counter
3000004 Mono to stereo switch
  • 0 for mono
  • 1 for stereo
3000014 Gallery
  • 1 for 4+ hours/easy ending
  • 2 for 2-4 hours ending
  • 4 for 2- hours ending
  • 8 for 100% 2+ hours ending
  • 10 for 100% normal 2- hours ending
  • 20 for 100% hard 2- hours ending
  • 40 for 15-% normal ending
  • 80 for 15-% hard ending
3000016 Metroid Fusion gallery
  • 0 for Metroid Fusion link
  • 1 for Metroid Fusion gallery
3000018 Sound test + original Metroid
  • 1 for original Metroid
  • 64 for sound test
3000020 Translation switch
  • 0 for Kanji
  • 1 for Hiragana/Katakana
  • 2 for none
  • 3 for English
3000024 Completed game map switch
  • 0 for the normal map screen
  • 1 for the timer and item collection map screen
300002C Difficulty switch
  • 0 for easy
  • 1 for normal
  • 2 for hard
300002D Mothership doors switch
  • 0 for normal doors
  • 1 for the doors used in Chozodia
3000054 Area number
  • 0 for Brinstar
  • 1 for Kraid
  • 2 for Norfair
  • 3 for Ridley
  • 4 for Tourian
  • 5 for Crateria
  • 6 for Chozodia
3000055 Room number
3000056 Door number
3000057 Room transition type
  • 12 for a transition with no sound, is also the ship's landing sequence
  • 14 for a transition with a door closing sound
  • 51 for a transition with an elevator sound, is also Samus' awakening cut-scene
  • 52 for a transition with no sound and a room pop-up
  • 54 for a transition with a door closing sound and a room pop-up
3000058 Room pop-up
  • 0 for a normal room
  • 1 for a room with a message saying what the room is
3000059 Horizontal mini-map co-ordinate
3000060 Vertical mini-map co-ordinate
3000063 Percentage in Brinstar
3000064 Percentage in Kraid
3000065 Percentage in Norfair
3000066 Percentage in Ridley
3000067 Percentage in Tourian
3000068 Percentage in Crateria
3000069 Percentage in Chozodia
300009C Foreground controller
3000150 In-game timer
30001A8 Alarm timer
30001AE Boss's vertical position
30001B0 Boss's horizontal position
30001BE Ridley's fireball shooting timer
30004BE Position of Kraid's nails
300095E Escape timer
3000A3F Bomb timer
3000BF0 Which menu you're on
  • 0 Exits menu
  • 1 Suit effect, side effects include loss of every ability
  • 2 Normal Menu, also used for the Kraid/Ridley statue scene and the Ridley scene
  • 3 Map
  • 4 Chozo map
  • 5 Reveals the map
  • 6 Shows latest ability
  • 7 Zero suit
  • 8 Gravity suit, side effects include not being able to move
  • 9 Resets room, then messes up all the sprites
3000BF3 Controls the option menu
3000C10 The delay before the next letter
30013B8 Horizontal background 0 positioning
30013BA Vertical background 0 positioning
30013BC Horizontal background 1 positioning
30013BE Vertical background 1 positioning
30013C0 Horizontal background 2 positioning
30013C2 Vertical background 2 positioning
30013C4 Horizontal background 3 positioning
30013C6 Vertical background 3 positioning
30013D9 Speed boosting switch
30013DA Invincibility timer
30013DB Wall-jump timer
30013DC Shinespark timer
30013DE Speed boost counter
30013E2 Direction switch
30013E6 Your horizontal position
30013E8 Your vertical position
30013EA Your horizontal momentum
30013EC Your vertical momentum
3001415 Projectile type
  • 01 for normal shot
  • 02 for missile
  • 03 for super missile
  • 04 for bomb
  • 05 for power bomb
  • 06 for charged shot
3001416 Missile switch
  • 01 for missiles
  • 02 for super missiles
  • 04 for power bombs
3001418 The delay before you can shoot again
3001419 Charge beam counter
3001530 Health capacity
3001532 Missile capacity
3001534 Super missile capacity
3001535 Power bomb capacity
3001536 Health status
3001538 Missile status
300153A Super missile status
300153B Power bomb status
300153C Beam + Bomb status
  • xx01 for Long beam
  • xx02 for Ice beam
  • xx04 for Wave beam
  • xx08 for Plasma beam
  • xx10 for Charge beam
  • xx80 for Bombs
  • 01xx for Long beam activated
  • 02xx for Ice beam activated
  • 04xx for Wave beam activated
  • 08xx for Plasma beam activated
  • 10xx for Charge beam activated
  • 80xx for Bombs activated
300153E Suit + Misc. Status
  • xx01 for Hi-jump
  • xx02 for Speed booster
  • xx04 for Space jump
  • xx08 for Screw attack
  • xx10 for Varia suit
  • xx20 for Gravity suit
  • xx40 for Morph ball
  • xx80 for Power grip
  • 01xx for Hi-jump activated
  • 02xx for Speed booster activated
  • 04xx for Space jump activated
  • 08xx for Screw attack activated
  • 10xx for Varia suit activated
  • 20xx for Gravity suit activated
  • 40xx for Morph ball activated
  • 80xx for Power grip activated
3001540 Scanned map status
  • 1 for Brinstar
  • 2 for Kraid
  • 4 for Norfair
  • 8 for Ridley
  • 10 for Tourian
  • 20 for Crateria
  • 40 for Chozodia
3001541 Low health beep
  • 0 for not on
  • 1 for on
3001542 Extra Suit Status
  • 0 for the normal suit
  • 1 for the unknown items enabled
  • 2 for the zero suit
  • 3 for the combination of 1 + 2
300175D Final percentage