Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Metroid Zero Mission/RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Added stuff) |
||
Line 147: | Line 147: | ||
|- | |- | ||
|300095E || Escape timer | |300095E || Escape timer | ||
|- | |||
|3000A34 || Vertical projectile positioning | |||
|- | |||
|3000A36 || Horizontal projectile positioning | |||
|- | |||
|3000A3B || Projectile type | |||
* 0 Short beam | |||
* 1 Long beam | |||
* 2 Ice beam | |||
* 3 Wave beam | |||
* 4 Plasma beam | |||
* 5 Pistol | |||
* 6 Charged beam | |||
* 7 Charged long beam | |||
* 8 Charged ice beam | |||
* 9 Charged wave beam | |||
* A Charged plasma beam | |||
* B Charged pistol | |||
* C Missile | |||
* D Super missile | |||
* E Bomb | |||
* F Power bomb | |||
|- | |- | ||
|3000A3F || Bomb timer | |3000A3F || Bomb timer | ||
Line 181: | Line 203: | ||
|- | |- | ||
|30013C6 || Vertical background 3 positioning | |30013C6 || Vertical background 3 positioning | ||
|- | |||
|30013D4 || Pose status | |||
* 0: Running | |||
* 1: Standing | |||
* 2: Turning around | |||
* 3: Shooting | |||
* 4: Ducking | |||
* 5: Turning around and ducking | |||
* 6: Shooting and ducking | |||
* 7: Skidding | |||
* 8: Jumping/falling | |||
* 9: Turning around and jumping/falling | |||
* A: Landing | |||
* B: Starting a spin-jump | |||
* C: Spinning | |||
* D: Wall-jumping | |||
* E: Space-jumping | |||
* F: Screw-attacking | |||
* 10: Morphing | |||
* 11: Morph ball | |||
* 12: Rolling | |||
* 13: Unmorphing | |||
* 14: Jumping/falling in morphball | |||
* 15: Hanging on a ledge | |||
* 16: Starting to hold your arm connon out on a ledge | |||
* 17: Starting to hold your arm connon in on a ledge | |||
* 18: Holding your arm connon out on a ledge | |||
* 19: Shooting on a ledge | |||
* 1A: Pulling yourself up from hanging | |||
* 1B: Pulling yourself forward from hanging | |||
* 1C: Pulling yourself into a morphball tunnel | |||
* 1D: Using an elevator | |||
* 1E: Facing the foreground | |||
* 1F: Turning to/from the foreground | |||
* 20: Getting held by chozo | |||
* 21: Delay before shinesparking | |||
* 22: Shinesparking | |||
* 23: Delay after shinesparking | |||
* 24: Spinning after shinespark | |||
* 25: Delay before ballsparking | |||
* 26: Ballsparking | |||
* 27: Delay after ballsparking | |||
* 28: Hanging on a zipline | |||
* 29: Shooting on a zipline | |||
* 2A: Turning on a zipline | |||
* 2B: Hanging on a zipline in morphball | |||
* 2C: On a save pad | |||
* 2D: Downloading a map | |||
* 2E: Turning around for a map station | |||
* 2F: Getting hurt | |||
* 30: Getting knocked back | |||
* 31: Getting hurt in morphball | |||
* 32: Getting knocked back morphball | |||
* 33: Dying | |||
* 34: Entering a crawlspace | |||
* 35: In a crawlspace | |||
* 36: Turned around in a crawlspace | |||
* 37: Crawling | |||
* 38: Exiting a crawlspace | |||
* 39: Turning around in a crawlspace | |||
* 3A: Shooting in a crawlspace | |||
* 3B: Uncrouching/turned | |||
* 3C: Crouching | |||
* 3D: Grabbing a ledge | |||
* 3E: Facing the background | |||
* 3F: Turning to/from the background | |||
* 40: Activating the ziplines | |||
* 41: In the space pirate ship | |||
* 42: Turning around for the space pirate ship | |||
|- | |- | ||
|30013D9 || Speed boosting switch | |30013D9 || Speed boosting switch | ||
Line 194: | Line 285: | ||
|30013E2 || Direction switch | |30013E2 || Direction switch | ||
|- | |- | ||
|30013E6 || | |30013E6 || Horizontal position | ||
|- | |- | ||
|30013E8 || | |30013E8 || Vertical position | ||
|- | |- | ||
|30013EA || | |30013EA || Horizontal momentum | ||
|- | |- | ||
|30013EC || | |30013EC || Vertical momentum | ||
|- | |- | ||
|3001415 || | |3001415 || Shot type | ||
* | * 1 for normal shot | ||
* | * 2 for missile | ||
* | * 3 for super missile | ||
* | * 4 for bomb | ||
* | * 5 for power bomb | ||
* | * 6 for charged shot | ||
|- | |- | ||
|3001416 || Missile switch | |3001416 || Missile switch | ||
* | * 1 for missiles | ||
* | * 2 for super missiles | ||
* | * 4 for power bombs | ||
|- | |||
|3001417 || Missile selector switch | |||
* 0 for missiles | |||
* 1 for super missiles | |||
|- | |- | ||
|3001418 || The delay before you can shoot again | |3001418 || The delay before you can shoot again | ||
Line 236: | Line 331: | ||
|- | |- | ||
|300153C || Beam + Bomb status | |300153C || Beam + Bomb status | ||
* | * 1 for Long beam | ||
* | * 2 for Ice beam | ||
* | * 4 for Wave beam | ||
* | * 8 for Plasma beam | ||
* | * 10 for Charge beam | ||
* | * 80 for Bombs | ||
* | |- | ||
* | |300153D || Beam + Bomb activation status | ||
* | * 1 for Long beam | ||
* | * 2 for Ice beam | ||
* | * 4 for Wave beam | ||
* | * 8 for Plasma beam | ||
* 10 for Charge beam | |||
* 80 for Bombs | |||
|- | |||
|300153E || Suit + Misc. status | |||
* 1 for Hi-jump | |||
* 2 for Speed booster | |||
* 4 for Space jump | |||
* 8 for Screw attack | |||
* 10 for Varia suit | |||
* 20 for Gravity suit | |||
* 40 for Morph ball | |||
* 80 for Power grip | |||
|- | |- | ||
| | |300153F || Suit + Misc. activation status | ||
* | * 1 for Hi-jump | ||
* | * 2 for Speed booster | ||
* | * 4 for Space jump | ||
* | * 8 for Screw attack | ||
* | * 10 for Varia suit | ||
* | * 20 for Gravity suit | ||
* | * 40 for Morph ball | ||
* | * 80 for Power grip | ||
|- | |- | ||
|3001540 || Scanned map status | |3001540 || Scanned map status | ||
Line 281: | Line 380: | ||
|- | |- | ||
|3001542 || Extra Suit Status | |3001542 || Extra Suit Status | ||
* 0 for | * 0 for normal suit | ||
* 1 for | * 1 for unknown items enabled | ||
* 2 for | * 2 for zero suit | ||
* 3 for | * 3 for combination of 1 + 2 | ||
|- | |- | ||
|300175D || Final percentage | |300175D || Final percentage |
Revision as of 18:20, 27 November 2007
Table
RAM | Information |
---|---|
2027800 | Clip-data |
202D800 | Decompressed level data goes here |
2034000 | Mini-map decompressed data |
203809D | Slot A area number |
203809E | Slot A room number |
203809F | Slot A door number |
20392BD | Slot B area number |
20392BE | Slot B room number |
20392BF | Slot B door number |
203A4DE | Slot C area number |
203A4DE | Slot C room number |
203A4DF | Slot C door number |
203B6FD | Slot A area number back-up |
203B6FE | Slot A room number back-up |
203B6FF | Slot A door number back-up |
203C91D | Slot B area number back-up |
203C91E | Slot B room number back-up |
203C91F | Slot B door number back-up |
203DB3D | Slot C area number back-up |
203DB3E | Slot C room number back-up |
203DB3F | Slot C door number back-up |
3000002 | Frame counter |
3000004 | Mono to stereo switch
|
3000014 | Gallery
|
3000016 | Metroid Fusion gallery
|
3000018 | Sound test + original Metroid
|
3000020 | Translation switch
|
3000024 | Completed game map switch
|
300002C | Difficulty switch
|
300002D | Mothership doors switch
|
3000054 | Area number
|
3000055 | Room number |
3000056 | Door number |
3000057 | Room transition type
|
3000058 | Room pop-up
|
3000059 | Horizontal mini-map co-ordinate |
3000060 | Vertical mini-map co-ordinate |
3000063 | Percentage in Brinstar |
3000064 | Percentage in Kraid |
3000065 | Percentage in Norfair |
3000066 | Percentage in Ridley |
3000067 | Percentage in Tourian |
3000068 | Percentage in Crateria |
3000069 | Percentage in Chozodia |
300009C | Foreground controller |
3000150 | In-game timer |
30001A8 | Alarm timer |
30001AE | Boss's vertical position |
30001B0 | Boss's horizontal position |
30001BE | Ridley's fireball shooting timer |
30004BE | Position of Kraid's nails |
300095E | Escape timer |
3000A34 | Vertical projectile positioning |
3000A36 | Horizontal projectile positioning |
3000A3B | Projectile type
|
3000A3F | Bomb timer |
3000BF0 | Which menu you're on
|
3000BF3 | Controls the option menu |
3000C10 | The delay before the next letter |
30013B8 | Horizontal background 0 positioning |
30013BA | Vertical background 0 positioning |
30013BC | Horizontal background 1 positioning |
30013BE | Vertical background 1 positioning |
30013C0 | Horizontal background 2 positioning |
30013C2 | Vertical background 2 positioning |
30013C4 | Horizontal background 3 positioning |
30013C6 | Vertical background 3 positioning |
30013D4 | Pose status
|
30013D9 | Speed boosting switch |
30013DA | Invincibility timer |
30013DB | Wall-jump timer |
30013DC | Shinespark timer |
30013DE | Speed boost counter |
30013E2 | Direction switch |
30013E6 | Horizontal position |
30013E8 | Vertical position |
30013EA | Horizontal momentum |
30013EC | Vertical momentum |
3001415 | Shot type
|
3001416 | Missile switch
|
3001417 | Missile selector switch
|
3001418 | The delay before you can shoot again |
3001419 | Charge beam counter |
3001530 | Health capacity |
3001532 | Missile capacity |
3001534 | Super missile capacity |
3001535 | Power bomb capacity |
3001536 | Health status |
3001538 | Missile status |
300153A | Super missile status |
300153B | Power bomb status |
300153C | Beam + Bomb status
|
300153D | Beam + Bomb activation status
|
300153E | Suit + Misc. status
|
300153F | Suit + Misc. activation status
|
3001540 | Scanned map status
|
3001541 | Low health beep
|
3001542 | Extra Suit Status
|
300175D | Final percentage |