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Mega Man IV/RAM map/Object ASM Private Memory 3: Difference between revisions
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m (MartsINY moved page RAM 498-4AF: Object ASM Private Memory 3 (Mega Man 4) to Object ASM Private Memory 3: RAM 498-4AF (Mega Man 4)) |
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{{subpage|game=Mega Man IV:RAM map}} | |||
498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.<Br> | 498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.<Br> | ||
Value can only be set next time Mega Man status is not 00.<Br> | Value can only be set next time Mega Man status is not 00.<Br> | ||
(used by Rush Coil : A doesn't need to be held for Mega Man to go up. | (used by Rush Coil : A doesn't need to be held for Mega Man to go up. |
Revision as of 04:44, 6 June 2016
This is a sub-page of Mega Man IV/RAM map.
498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.
Value can only be set next time Mega Man status is not 00.
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.