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Mega Man IV/RAM map/Object ASM Private Memory 3: Difference between revisions

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m (MartsINY moved page $498-4AF: Object ASM Private Memory 3 to Mega Man IV:RAM map:$498-4AF: Object ASM Private Memory 3: I didn't understand correctly the page naming yesterday)
m (Reverted edits by Hawk (talk) to last revision by Xkeeper)
Tag: Rollback
 
(7 intermediate revisions by 5 users not shown)
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{{subpage|game=Mega Man 4:RAM map}}
498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.<Br>
498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.<Br>
Value can only be set next time Mega Man status is not 00.<Br>
Value can only be set next time Mega Man status is not 00.<Br>
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.

Latest revision as of 13:04, 24 January 2024

This is a sub-page of Mega Man IV/RAM map.

498 : If value is 01, if Mega Man Vertical Speed is up, it does as if A is held even if it is not.
Value can only be set next time Mega Man status is not 00.
(used by Rush Coil : A doesn't need to be held for Mega Man to go up.