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Mega Man 6/RAM map: Difference between revisions

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(Organized the data and changes some of the verbiage of the descriptions)
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<div id="catlinks">[[Image:Chip_tiny.png]]The following article is a [[RAM map]] for [[Mega Man 6]].</div>
{{rammap|game=Mega Man 6}}
{{clear}}
<includeonly>[[Category:RAM maps]][[Category:Mega Man 6|RAM map]]</includeonly>


$0051 - Current Level
<br>


$0057 - Current Screen
== Player Variables ==
=== Life & Health ===
{| border="1" cellpadding="1"
|'''RAM'''  || '''Function''' || '''Details'''
|-
| $03E5 || Mega Man's HP ||
|-
|}


$00A5 - Current Power Level for Power Mega Man (graphically only)
<br>


$03E5 - Current HP left
=== Weapons ===
$03ED - HP left for Boss
{| border="1" cellpadding="1"
|'''RAM'''  || '''Function''' || '''Details'''
|-
| $0688 || Remaining Mega Buster energy || Always Full
|-
| $0689 || Remaining Yamato Spear energy ||
|-
| $068A || Remaining Wind Storm energy ||
|-
| $068B || Remaining Blizzard Attack energy ||
|-
| $068C || Remaining Fire Blast energy ||
|-
| $068D || Remaining Plant Barrier energy ||
|-
| $068E || Remaining Knight Crush energy ||
|-
| $068F || Remaining Silver Tomahawk energy ||
|-
| $0690 || Remaining Centaur Flash energy ||
|-
| $0691 || Remaining Beat energy ||
|-
| $0694 || Power Mega Man switch ||
|-
| $0695 || Jet Mega Man swtich ||
|-
|}


$04CB - Y position of Mega Man
<br>
=== Other ===
{| border="1" cellpadding="1"
|'''RAM'''  || '''Function''' || '''Details'''
|-
| $00A5 || Current Power Level for Power Mega Man (graphically only) ||
|-
| $04CB || Y position of Mega Man ||
|-
|}


$0688 - Power left for Mega Buster (useless)
<br>


$0689 - Power left for Yamato Spear
== Miscellaneous ==
 
{| border="1" cellpadding="1"
$068A - Power left for Wind Storm
|'''RAM'''  || '''Function''' || '''Details'''
 
|-
$068B - Power left for Blizzard Attack
| $0051 || Current Level ||
 
|-
$068C - Power left for Fire Blast
| $0057 || Current Screen ||
 
|-
$068D - Power left for Plant Barrier
| $03ED || Current Boss' HP ||
 
|-
$068E - Power left for Knight C.
| $069C || Y position of Left Table objects ||
 
|-
$068F - Power left for Silver Tomahawk
| $069D || X position of Left Table objects ||
 
|-
$0690 - Power left for Centaur Flash
|}
 
$0691 - Power left for Beat
 
$0694 - Currently have the Power Mega Man
 
$0695 - Currently have the Jet Mega Man
 
$069C - Y position of Left Table objects
 
$069D - X position of Left Table objects

Revision as of 19:44, 16 January 2008

Chip tiny.png The following article is a RAM map for Mega Man 6.


Player Variables

Life & Health

RAM Function Details
$03E5 Mega Man's HP


Weapons

RAM Function Details
$0688 Remaining Mega Buster energy Always Full
$0689 Remaining Yamato Spear energy
$068A Remaining Wind Storm energy
$068B Remaining Blizzard Attack energy
$068C Remaining Fire Blast energy
$068D Remaining Plant Barrier energy
$068E Remaining Knight Crush energy
$068F Remaining Silver Tomahawk energy
$0690 Remaining Centaur Flash energy
$0691 Remaining Beat energy
$0694 Power Mega Man switch
$0695 Jet Mega Man swtich


Other

RAM Function Details
$00A5 Current Power Level for Power Mega Man (graphically only)
$04CB Y position of Mega Man


Miscellaneous

RAM Function Details
$0051 Current Level
$0057 Current Screen
$03ED Current Boss' HP
$069C Y position of Left Table objects
$069D X position of Left Table objects