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Mega Man 3 (NES)/RAM map: Difference between revisions

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== Weapons ==
== Weapons ==
{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
| '''RAM''' || '''Function''' || '''Details'''
| '''RAM''' || '''Function''' ||
|-
|-
| $00A3 || Gemini Beam ||
| $00A3 || Gemini Beam ||
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|-
|-
|}
|}
Hex value:
00 = No weapon
C9 = have it


<br>
<br>

Revision as of 21:36, 14 August 2009

Chip tiny.png The following article is a RAM map for Mega Man 3 (NES).

Player Variables


Life & Health

RAM Function Details
$00A2 Current HP
$00AE Lives Remaining
$00AF Energy Tanks Remaining


Weapons

RAM Function
$00A3 Gemini Beam
$00A4 Needle Cannon
$00A5 Hard Knuckle
$00A6 Magnet Missile
$00A7 Top Spin
$00A8 Search Snake
$00AA Spark Shock
$00AC Shadow Blade


Hex value: 00 = No weapon C9 = have it


Rush Equipment

RAM Function Details
$00A9 Rush Coil
$00AB Rush Marine
$00AD Rush Jet