Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Mario vs. Donkey Kong 2: March of the Minis/Level Format: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 26: | Line 26: | ||
| 000C | | 000C | ||
| UInt32 | | UInt32 | ||
| Offset to | | Offset to Secondary Header | ||
|- | |- | ||
| 0010 | | 0010 |
Revision as of 16:51, 22 March 2021
This is a sub-page of Mario vs. Donkey Kong 2: March of the Minis.
This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.
Values are in Little Endian.
Header
Offset | Type | Description |
---|---|---|
0000 | UInt32 | Magic value or format version |
0004 | UInt32 | Offset to Actors to Load |
0008 | UInt32 | Offset to Tiles to Load |
000C | UInt32 | Offset to Secondary Header |
0010 | UInt32 | Offset to Liquids |
Actors to Load
See here for a list of Actor IDs.
Offset | Type | Description |
---|---|---|
0000 | UInt32 | Number of Actor IDs |
0004 | Array of UInt32 values | Actor IDs |
Tiles to Load
Offset | Type | Description |
---|---|---|
00 | UInt32 | Number of Tile IDs |
02 | Array of UInt8 values | Tile IDs |
Secondary Header
Each block is 16x16 pixels.
Offset | Type | Description |
---|---|---|
00 | UInt8 | Level width (in half-blocks) |
01 | UInt8 | Level height (in half-blocks) |
Liquids
xxxx