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Mario vs. Donkey Kong 2: March of the Minis/Level Format: Difference between revisions
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==Actor Data== | ==Actor Loading Data== | ||
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Revision as of 12:20, 22 March 2021
This is a sub-page of Mario vs. Donkey Kong 2: March of the Minis.
This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.
Values are in Little Endian.
Header
Offset | Length | Description |
---|---|---|
0000 | UInt32 | Always 0x0A |
0004 | UInt32 | Offset to Actor Data (usually/always 0x14) |
0008 | UInt32 | Offset to Tile Loading Data (usually/always 0x1C) |
000C | UInt32 | Offset to Level Properties Data (usually/always 0x1E70) |
0010 | UInt32 | Offset to Water/Lava Data (usually/always 0x1E98) |
Actor Loading Data
Offset | Length | Description |
---|---|---|
0000 | UInt32 | Number of Actor Instances |
0004 | 0004 * Number of Actor Instances | Actor Instance(s) |
Instance
See here for more info.
Offset | Length | Description |
---|---|---|
00 | UInt16 | ID |
02 | UInt16 | Parameter |
Tile Loading Data
Offset | Length | Description |
---|---|---|
00 | UInt32 | Number of Tile IDs |
02 | UInt16 * Number of Tile IDs | Array of tile IDs to load |
Level Properties Data
xxxx
Water/Lava Data
xxxx