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MOTHER 3/Miscellaneous battle sprite arrangement data

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< MOTHER 3
Revision as of 01:30, 16 July 2013 by JeffMan (talk | contribs) (Created page with "{{Infobox table|Miscellaneous battle sprite arrangement data |game=MOTHER 3 |loc=ROM |start=0x1CFA410 |end=0x1CFAD0B |numentries=147 (0x93) |entrylength=Variable |totallength=...")
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{{{name}}}
Game MOTHER 3
Start Address 0x1CFA410
End Address 0x1CFAD0B
# of Entries 147 (0x93)
Entry Length Variable
Total Length 2300 bytes (0x8FC)
Back to the ROM map

Overview

This is a standard SOB block. It contains arrangement data for various in-battle sprites.

These entries use graphics from $1C926C8 (uncompressed), and the palette from the CCL block at $1CF4B20.

TODO: Discern which digit sets get used where.

Entry listing

00-09 (0A) = Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8)
0A-13 (0A) = Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8)
14-14 (01) = "HIT" sprite
15-1E (0A) = Digits set 3 (ordered 9,0,1,2,3,4,5,6,7,8)
1F-28 (0A) = Digits set 4 (ordered 9,0,1,2,3,4,5,6,7,8)
29-29 (01) = "TOTAL DAMAGE" sprite
2A-79 (50) = Rolling HP/PP counters
7A-7A (01) = "HITS" sprite
7B-7B (01) = "MISS" sprite
7C-86 (0B) = Mini-digits set 1 (ordered 0,1,2,3,4,5,6,7,8,9,+)
87-91 (0A) = Mini-digits set 2 (ordered 0,1,2,3,4,5,6,7,8,9)
92-92 (01) = Invalid? Uses tile 0x17C, but the tileset only spans 0x000-0x17A