Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

MOTHER 3/Miscellaneous battle sprite arrangement data: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "{{Infobox table|Miscellaneous battle sprite arrangement data |game=MOTHER 3 |loc=ROM |start=0x1CFA410 |end=0x1CFAD0B |numentries=147 (0x93) |entrylength=Variable |totallength=...")
 
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Infobox table|Miscellaneous battle sprite arrangement data
{{subpage|game=MOTHER 3:ROM map}}
{{todo|Discern which digit sets get used where.}}
 
{{Infobox table
|name=Miscellaneous battle sprite arrangement data
|game=MOTHER 3
|game=MOTHER 3
|loc=ROM
|loc=ROM
|start=0x1CFA410
|start={{hex|0x1CFA410}}
|end=0x1CFAD0B
|end={{hex|0x1CFAD0B}}
|numentries=147 (0x93)
|numentries=147 ({{hex|0x93}})
|entrylength=Variable
|entrylength=Variable
|totallength=2300 bytes (0x8FC)
|totallength=2300 bytes ({{hex|0x8FC}})
}}
}}


Line 12: Line 16:
This is a standard [[MOTHER_3:SOB_block|SOB block]]. It contains arrangement data for various in-battle sprites.
This is a standard [[MOTHER_3:SOB_block|SOB block]]. It contains arrangement data for various in-battle sprites.


These entries use graphics from $1C926C8 (uncompressed), and the palette from the [[MOTHER_3:CCL_block|CCL block]] at $1CF4B20.
These entries use graphics from {{hex|$1C926C8}} (uncompressed), and the palette from the [[MOTHER_3:CCL_block|CCL block]] at {{hex|$1CF4B20}}.
 
TODO: Discern which digit sets get used where.


==Entry listing==
==Entry listing==
{|
* {{hex|00-09 (0A)}} = Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8)
|-
* {{hex|0A-13 (0A)}} = Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8)
| <tt>00-09 (0A)</tt> = Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8)
* {{hex|14-14 (01)}} = "HIT" sprite
|-
* {{hex|15-1E (0A)}} = Digits set 3 (ordered 9,0,1,2,3,4,5,6,7,8)
| <tt>0A-13 (0A)</tt> = Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8)
* {{hex|1F-28 (0A)}} = Digits set 4 (ordered 9,0,1,2,3,4,5,6,7,8)
|-
* {{hex|29-29 (01)}} = "TOTAL DAMAGE" sprite
| <tt>14-14 (01)</tt> = "HIT" sprite
* {{hex|2A-79 (50)}} = Rolling HP/PP counters
|-
* {{hex|7A-7A (01)}} = "HITS" sprite
| <tt>15-1E (0A)</tt> = Digits set 3 (ordered 9,0,1,2,3,4,5,6,7,8)
* {{hex|7B-7B (01)}} = "MISS" sprite
|-
* {{hex|7C-86 (0B)}} = Mini-digits set 1 (ordered 0,1,2,3,4,5,6,7,8,9,+)
| <tt>1F-28 (0A)</tt> = Digits set 4 (ordered 9,0,1,2,3,4,5,6,7,8)
* {{hex|87-91 (0A)}} = Mini-digits set 2 (ordered 0,1,2,3,4,5,6,7,8,9)
|-
* {{hex|92-92 (01)}} = Invalid? Uses tile {{hex|0x17C}}, but the tileset only spans {{hex|0x000-0x17A}}
| <tt>29-29 (01)</tt> = "TOTAL DAMAGE" sprite
|-
| <tt>2A-79 (50)</tt> = Rolling HP/PP counters
|-
| <tt>7A-7A (01)</tt> = "HITS" sprite
|-
| <tt>7B-7B (01)</tt> = "MISS" sprite
|-
| <tt>7C-86 (0B)</tt> = Mini-digits set 1 (ordered 0,1,2,3,4,5,6,7,8,9,+)
|-
| <tt>87-91 (0A)</tt> = Mini-digits set 2 (ordered 0,1,2,3,4,5,6,7,8,9)
|-
| <tt>92-92 (01)</tt> = Invalid? Uses tile 0x17C, but the tileset only spans 0x000-0x17A
|}

Latest revision as of 02:42, 24 January 2024

This is a sub-page of MOTHER 3.

Hmmm...
To do:
Discern which digit sets get used where.
Miscellaneous battle sprite arrangement data
Game MOTHER 3
Start Address 0x1CFA410
End Address 0x1CFAD0B
# of Entries 147 (0x93)
Entry Length Variable
Total Length 2300 bytes (0x8FC)
Back to the ROM map

Overview

This is a standard SOB block. It contains arrangement data for various in-battle sprites.

These entries use graphics from $1C926C8 (uncompressed), and the palette from the CCL block at $1CF4B20.

Entry listing

  • 00-09 (0A) = Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8)
  • 0A-13 (0A) = Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8)
  • 14-14 (01) = "HIT" sprite
  • 15-1E (0A) = Digits set 3 (ordered 9,0,1,2,3,4,5,6,7,8)
  • 1F-28 (0A) = Digits set 4 (ordered 9,0,1,2,3,4,5,6,7,8)
  • 29-29 (01) = "TOTAL DAMAGE" sprite
  • 2A-79 (50) = Rolling HP/PP counters
  • 7A-7A (01) = "HITS" sprite
  • 7B-7B (01) = "MISS" sprite
  • 7C-86 (0B) = Mini-digits set 1 (ordered 0,1,2,3,4,5,6,7,8,9,+)
  • 87-91 (0A) = Mini-digits set 2 (ordered 0,1,2,3,4,5,6,7,8,9)
  • 92-92 (01) = Invalid? Uses tile 0x17C, but the tileset only spans 0x000-0x17A