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MOTHER 3/Item data: Difference between revisions

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===Field listing===
===Field listing===
* <tt>00-03 (04)</tt> = ''Unclassified data''
* <tt>00-00 (01)</tt> = <tt>{{color2|#000000|#87CEEB|[ A ]}}</tt> Item number
* <tt>04-04 (01)</tt> = <tt>{{color2|#000000|#87CEEB|[ A ]}}</tt> [[#Item type|Item type]]
* <tt>01-03 (03)</tt> = ''Unclassified data''
* <tt>04-04 (01)</tt> = <tt>{{color2|#000000|#90EE90|[ B ]}}</tt> [[#Item type|Item type]]
* <tt>05-07 (03)</tt> = ''Unclassified data''
* <tt>05-07 (03)</tt> = ''Unclassified data''
* <tt>08-08 (01)</tt> = <tt>{{color2|#000000|#90EE90|[ B ]}}</tt> [[#Key item flag|Key item flag]]
* <tt>08-08 (01)</tt> = <tt>{{color2|#000000|#FFB6C1|[ C ]}}</tt> [[#Key item flag|Key item flag]]
* <tt>09-09 (01)</tt> = ''Unclassified data''
* <tt>09-09 (01)</tt> = ''Unclassified data''
* <tt>0A-0B (02)</tt> = <tt>{{color2|#000000|#FFB6C1|[ C ]}}</tt> Sell price
* <tt>0A-0B (02)</tt> = <tt>{{color2|#000000|#FAFAD2|[ D ]}}</tt> Sell price
* <tt>0C-0C (01)</tt> = <tt>{{color2|#000000|#FAFAD2|[ D ]}}</tt> [[#Equip flags|Equip flags]]
* <tt>0C-0C (01)</tt> = <tt>{{color2|#000000|#FFFFE0|[ E ]}}</tt> [[#Equip flags|Equip flags]]
* <tt>0D-0F (03)</tt> = ''Unclassified data''
* <tt>0D-0F (03)</tt> = ''Unclassified data''
* <tt>10-13 (04)</tt> = <tt>{{color2|#000000|#FFFFE0|[ E ]}}</tt> HP increase (signed!)
* <tt>10-13 (04)</tt> = <tt>{{color2|#000000|#B0C4DE|[ F ]}}</tt> HP increase (signed!)
* <tt>14-15 (02)</tt> = <tt>{{color2|#000000|#B0C4DE|[ F ]}}</tt> PP increase (signed!)
* <tt>14-15 (02)</tt> = <tt>{{color2|#000000|#D3D3D3|[ G ]}}</tt> PP increase (signed!)
* <tt>16-17 (02)</tt> = ''Unclassified data''
* <tt>16-17 (02)</tt> = ''Unclassified data''
* <tt>18-18 (01)</tt> = <tt>{{color2|#000000|#D3D3D3|[ G ]}}</tt> Offense increase (signed!)
* <tt>18-18 (01)</tt> = <tt>{{color2|#000000|#F08080|[ H ]}}</tt> Offense increase (signed!)
* <tt>19-19 (01)</tt> = <tt>{{color2|#000000|#F08080|[ H ]}}</tt> Defense increase (signed!)
* <tt>19-19 (01)</tt> = <tt>{{color2|#000000|#FFA07A|[ I ]}}</tt> Defense increase (signed!)
* <tt>1A-1A (01)</tt> = <tt>{{color2|#000000|#FFA07A|[ I ]}}</tt> IQ increase (signed!)
* <tt>1A-1A (01)</tt> = <tt>{{color2|#000000|#ADD8E6|[ J ]}}</tt> IQ increase (signed!)
* <tt>1B-1B (01)</tt> = <tt>{{color2|#000000|#ADD8E6|[ J ]}}</tt> Speed increase (signed!)
* <tt>1B-1B (01)</tt> = <tt>{{color2|#FFFFFF|#00008B|[ K ]}}</tt> Speed increase (signed!)
* <tt>1C-1F (04)</tt> = ''Unclassified data''
* <tt>1C-1F (04)</tt> = ''Unclassified data''
* <tt>20-35 (16)</tt> = <tt>{{color2|#FFFFFF|#00008B|[ K ]}}</tt> [[#Status ailment protection|Status ailment protection]]
* <tt>20-35 (16)</tt> = <tt>{{color2|#FFFFFF|#006400|[ L ]}}</tt> [[#Status ailment protection|Status ailment protection]]
* <tt>36-3A (05)</tt> = <tt>{{color2|#FFFFFF|#006400|[ L ]}}</tt> [[#Damage protection|Damage protection]]
* <tt>36-3A (05)</tt> = <tt>{{color2|#FFFFFF|#8B0000|[ M ]}}</tt> [[#Damage protection|Damage protection]]
* <tt>3B-4D (13)</tt> = ''Unclassified data''
* <tt>3B-4D (13)</tt> = ''Unclassified data''
* <tt>4E-4F (02)</tt> = <tt>{{color2|#FFFFFF|#8B0000|[ M ]}}</tt> [[#Lower and upper HP values|Lower HP value]]
* <tt>4E-4F (02)</tt> = <tt>{{color2|#FFFFFF|#B8860B|[ N ]}}</tt> [[#Lower and upper HP values|Lower HP value]]
* <tt>50-51 (02)</tt> = <tt>{{color2|#FFFFFF|#B8860B|[ N ]}}</tt> [[#Lower and upper HP values|Upper HP value]]
* <tt>50-51 (02)</tt> = <tt>{{color2|#FFFFFF|#483D8B|[ O ]}}</tt> [[#Lower and upper HP values|Upper HP value]]
* <tt>52-52 (01)</tt> = <tt>{{color2|#FFFFFF|#483D8B|[ O ]}}</tt> [[#Status ailment|Status ailment]]
* <tt>52-52 (01)</tt> = <tt>{{color2|#FFFFFF|#A9A9A9|[ P ]}}</tt> [[#Status ailment|Status ailment]]
* <tt>53-6B (19)</tt> = ''Unclassified data''
* <tt>53-6B (19)</tt> = ''Unclassified data''


===Table view===
         00  01  02  03  04  05  06  07  08  09  0A  0B  0C  0D  0E  0F
         00  01  02  03  04  05  06  07  08  09  0A  0B  0C  0D  0E  0F
     +--------------------------------------------------------------------------------
     +--------------------------------------------------------------------------------
  00  | [        ?        ] {{color2|#000000|#87CEEB|[ A]}} [      ?    ] {{color2|#000000|#90EE90|[ B]}} [ ?] {{color2|#000000|#FFB6C1|[   C   ]}} {{color2|#000000|#FAFAD2|[ D]}} [      ?    ]
  00  | {{color2|#000000|#87CEEB|[ A]}} [      ?    ] {{color2|#000000|#90EE90|[ B]}} [     ?     ] {{color2|#000000|#FFB6C1|[ C]}} [ ?] {{color2|#000000|#FAFAD2|[   D   ]}} {{color2|#000000|#FFFFE0|[ E]}} [      ?    ]
  10  | {{color2|#000000|#FFFFE0|[        E       ]}} {{color2|#000000|#B0C4DE|[  F   ]}} [  ?  ] {{color2|#000000|#D3D3D3|[ G]}} {{color2|#000000|#F08080|[ H]}} {{color2|#000000|#FFA07A|[ I]}} {{color2|#000000|#ADD8E6|[ J]}} [        ?        ]
  10  | {{color2|#000000|#B0C4DE|[        F       ]}} {{color2|#000000|#D3D3D3|[  G   ]}} [  ?  ] {{color2|#000000|#F08080|[ H]}} {{color2|#000000|#FFA07A|[ I]}} {{color2|#000000|#ADD8E6|[ J]}} {{color2|#FFFFFF|#00008B|[ K]}} [        ?        ]
  20  | {{color2|#FFFFFF|#00008B|[                                      K                                     ->}}
  20  | {{color2|#FFFFFF|#006400|[                                      L                                     ->}}
  30  | {{color2|#FFFFFF|#00008B|<-            K           ]}} {{color2|#FFFFFF|#006400|[          L         ]}} [          ?          ->
  30  | {{color2|#FFFFFF|#006400|<-            L           ]}} {{color2|#FFFFFF|#8B0000|[          M         ]}} [          ?          ->
  40  | <-                                ?                                ] {{color2|#FFFFFF|#8B0000|[  M   ]}}
  40  | <-                                ?                                ] {{color2|#FFFFFF|#B8860B|[  N   ]}}
  50  | {{color2|#FFFFFF|#B8860B|[  N   ]}} {{color2|#FFFFFF|#483D8B|[ O]}} [                              ?                              ->
  50  | {{color2|#FFFFFF|#483D8B|[  O   ]}} {{color2|#FFFFFF|#A9A9A9|[ P]}} [                              ?                              ->
  60  | <-                            ?                          ]
  60  | <-                            ?                          ]



Revision as of 06:28, 14 July 2013

Item data table
Game MOTHER 3
Start Address 0xE5108
End Address 0xEBD07
# of Entries 256 (0x100)
Entry Length 108 bytes (0x6C)
Total Length 27648 bytes (0x6C00)
Back to the ROM map

Overview

The item data table contains the stats and parameters for each item in the game. It does not include the item names; for that, see the item names table.

Format

Each entry in the table uses 108 bytes.

Field listing

  • 00-00 (01) = [ A ] Item number
  • 01-03 (03) = Unclassified data
  • 04-04 (01) = [ B ] Item type
  • 05-07 (03) = Unclassified data
  • 08-08 (01) = [ C ] Key item flag
  • 09-09 (01) = Unclassified data
  • 0A-0B (02) = [ D ] Sell price
  • 0C-0C (01) = [ E ] Equip flags
  • 0D-0F (03) = Unclassified data
  • 10-13 (04) = [ F ] HP increase (signed!)
  • 14-15 (02) = [ G ] PP increase (signed!)
  • 16-17 (02) = Unclassified data
  • 18-18 (01) = [ H ] Offense increase (signed!)
  • 19-19 (01) = [ I ] Defense increase (signed!)
  • 1A-1A (01) = [ J ] IQ increase (signed!)
  • 1B-1B (01) = [ K ] Speed increase (signed!)
  • 1C-1F (04) = Unclassified data
  • 20-35 (16) = [ L ] Status ailment protection
  • 36-3A (05) = [ M ] Damage protection
  • 3B-4D (13) = Unclassified data
  • 4E-4F (02) = [ N ] Lower HP value
  • 50-51 (02) = [ O ] Upper HP value
  • 52-52 (01) = [ P ] Status ailment
  • 53-6B (19) = Unclassified data

Table view

       00   01   02   03   04   05   06   07   08   09   0A   0B   0C   0D   0E   0F
    +--------------------------------------------------------------------------------
00  | [ A] [      ?     ] [ B] [      ?     ] [ C] [ ?] [   D   ] [ E] [      ?     ]
10  | [        F        ] [   G   ] [   ?   ] [ H] [ I] [ J] [ K] [        ?        ]
20  | [                                      L                                     ->
30  | <-             L            ] [           M          ] [          ?          ->
40  | <-                                 ?                                ] [   N   ]
50  | [   O   ] [ P] [                              ?                              ->
60  | <-                            ?                           ]

Item type

Not fully known. Values range from 0 to 9:

00: Weapon
01: Body armor
02: Headgear
03: Armgear
04: Food
05: Status healer
06: Nausea
07: Fleas
08: Burned
09: Solidified
00: Poison 0A: Numbness?
01: Paralysis 0B: DCMC
02: Sleep 0C: Wall staple
03: Strange 0D: Apologize
04: Cry 0E: Make laugh
05: Forgetful 0F: PK Love
06: Nausea 10: PK Fire
07: Fleas 11: PK Freeze
08: Burned 12: PK Thunder
09: Solidified 13: Bomb