Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Mother 3/Battle background layer/master table: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Created page with "{{Infobox table|name=Battle background layer/master table |game=MOTHER 3 |loc=ROM |start=0x1D0BC98 |end=0x1D1FB27 |numentries=546 (0x222) layers, 243 (0xF3) masters |entryleng...")
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Infobox table|name=Battle background layer/master table
{{subpage|game=MOTHER 3:ROM map}}
{{Infobox table
|name=Battle background layer/master table
|game=MOTHER 3
|game=MOTHER 3
|loc=ROM
|loc=ROM

Revision as of 02:42, 24 January 2024

This is a sub-page of Mother 3/Battle background layer.

Battle background layer/master table
Game MOTHER 3
Start Address 0x1D0BC98
End Address 0x1D1FB27
# of Entries 546 (0x222) layers, 243 (0xF3) masters
Entry Length 144 (0x90) bytes per layer, 12 (0xC) bytes per master
Total Length 78742 bytes (0x13396)
Back to the ROM map

Overview

The battle background layer/master table contains a master entry table for battle backgrounds (corresponding to the enemy battle background values), as well as layer information, including palette rotation and distortion parameters.

All of the documentation for this table is contained in the RAS block document, as it is the only RAS block in the game.