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Mother 3/Arrangements

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Revision as of 02:42, 24 January 2024 by Xkeeper (talk | contribs) (Xkeeper moved page MOTHER 3:Arrangements to MOTHER 3/Arrangements: normalize subpages and titles)
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This is a sub-page of Mother 3.

Overview

MOTHER 3 uses several different arrangement formats, which are described on this page.

Standard

The standard format uses the same format as the GBA's standard tilemap. Each tile uses 16 bits:

  • Bits 00-09 (0x03FF) = Tile number
  • Bits 0A-0A (0x0400) = Horizontal flip
  • Bits 0B-0B (0x0800) = Vertical flip
  • Bits 0C-0F (0xF000) = Palette number (ignored in 256-color mode)