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MOTHER 2/ROM map: Difference between revisions

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(→‎Animation Bank: fully mapped)
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==Animation Bank==
==Animation Bank==
* <tt>0A0200-0EFAC9 (04f8ca)</tt> = '''''Animation Data Block (Unspecified)'''''
* <tt>0A0200-0AD9A0 (00d7a1)</tt> = [[Mother 2:Battle BGs:Primary Data Group|Battle BGs: Primary Data Group]]
* <tt>0AD9A1-0ADB3C (00019c)</tt> = [[Mother 2:Battle BGs:Graphics Pointer Table|Battle BGs: Graphics Pointer Table]]
* <tt>0ADB3D-0ADCD8 (00019c)</tt> = [[Mother 2:Battle BGs:Arrangement Pointer Table|Battle BGs: Arrangement Pointer Table]]
* <tt>0ADCD9-0ADEA0 (0001c8)</tt> = [[Mother 2:Battle_BGs:Palette_Pointer_Table|Battle BGs: Palette Pointer Table]]
* <tt>0ADEA1-0AF457 (0015b7)</tt> = [[Mother 2:Battle BGs:Rendering Data|Battle BGs: Rendering Data]]
* <tt>0AF458-0AF907 (0004b0)</tt> = [[Mother 2:Battle BGs:Scroll Table|Battle BGs: Scroll Table]]
* <tt>0AF908-0B01FE (0008f7)</tt> = [[Mother 2:Battle BGs:Distortion Table|Battle BGs: Distortion Table]]
* <tt>0B01FF-0B01FF (000001)</tt> = '''Nullspace'''
* <tt>0B0200-0BDA99 (00d89a)</tt> = [[Mother 2:Battle BGs:Secondary Data Group|Battle BGs: Secondary Data Group]]
* <tt>0BDA9A-0BE229 (000790)</tt> = [[Mother 2:Battle Group BG Association Data|Battle Group BG Association Data]]
* <tt>0BE22A-0C01FF (001fd6)</tt> = '''Nullspace'''
* <tt>0C0200-0C19CA (0017cb)</tt> = [[Mother 2:Animation Data:Carpainter's Lightning - Reflected|Animation Data: Carpainter's Lightning - Reflected]]
* <tt>0C19CB-0C215B (000791)</tt> = [[Mother 2:Animation Data:Carpainter's Lightning - Strike|Animation Data: Carpainter's Lightning - Strike]]
* <tt>0C215C-0C24D7 (00037c)</tt> = [[Mother 2:Animation Data:Starman Junior's Teleport|Animation Data: Starman Junior's Teleport]]
* <tt>0C24D8-0C2E88 (0009b1)</tt> = [[Mother 2:Animation Data:"BOOM!"|Animation Data: "BOOM!"]]
* <tt>0C2E89-0C2EE0 (000058)</tt> = [[Mother 2:Animation Data:Zombie Attack|Animation Data: Zombie Attack]]
* <tt>0C2EE1-0C30F7 (000217)</tt> = [[Mother 2:Animation Data:"The End?"|Animation Data: "The End?"]]
* <tt>0C30F8-0C312F (000038)</tt> = [[Mother 2:Animation Sequence Data Pointers|Animation Sequence Data Pointers]]
* <tt>0C3130-0CAF3B (007e0c)</tt> = [[Mother 2:PSI Animation Arrangement - First Block|PSI Animation Arrangement - First Block]]
* <tt>0CAF3C-0CB245 (00030a)</tt> = [[Mother 2:PSI Animation Graphics - First Block|PSI Animation Graphics - First Block]]
* <tt>0CB246-0CB929 (0006e4)</tt> = [[Mother 2:PSI Animation Arrangement - Second Block|PSI Animation Arrangement - Second Block]]
* <tt>0CB92A-0CBDDD (0004b4)</tt> = [[Mother 2:PSI Animation Graphics - Second Block|PSI Animation Graphics - Second Block]]
* <tt>0CBDDE-0CDE3D (002060)</tt> = [[Mother 2:PSI Animation Arrangement - Third Block|PSI Animation Arrangement - Third Block]]
* <tt>0CDE3E-0CE10F (0002d2)</tt> = [[Mother 2:PSI Animation Graphics - Third Block|PSI Animation Graphics - Third Block]]
* <tt>0CE110-0CE633 (000524)</tt> = [[Mother 2:PSI Animation Arrangement - Fourth Block|PSI Animation Arrangement - Fourth Block]]
* <tt>0CE634-0CE883 (000250)</tt> = [[Mother 2:PSI Animation Graphics - Fourth Block|PSI Animation Graphics - Fourth Block]]
* <tt>0CE884-0CF363 (000ae0)</tt> = [[Mother 2:PSI Animation Arrangement - Fifth Block|PSI Animation Arrangement - Fifth Block]]
* <tt>0CF364-0CF4FB (000198)</tt> = [[Mother 2:PSI Animation Configuration Data|PSI Animation Configuration Data]]
* <tt>0CF4FC-0CF795 (00029a)</tt> = [[Mother 2:PSI Animation Arrangement - Sixth Block|PSI Animation Arrangement - Sixth Block]]
* <tt>0CF796-0CF8A5 (000110)</tt> = [[Mother 2:PSI Animation Palettes|PSI Animation Palettes]]
* <tt>0CF8A6-0CF92D (000088)</tt> = [[Mother 2:PSI Animation Pointers|PSI Animation Pointers]]
* <tt>0CF92E-0D01FF (0008d2)</tt> = '''Nullspace'''
* <tt>0D0200-0E64ED (0162ee)</tt> = [[Mother 2:Battle Sprites Graphics|Battle Sprites Graphics]]
* <tt>0E64EE-0E6713 (000226)</tt> = [[Mother 2:Battle Sprites Pointer Table|Battle Sprites Pointer Table]]
* <tt>0E6714-0E6B13 (000400)</tt> = [[Mother 2:Battle Sprites Palette|Battle Sprites Palettes]]
* <tt>0E6B14-0EDE44 (007331)</tt> = [[Mother 2:Swirl Animation Data|Swirl Animation Data]]
* <tt>0EDE45-0EDF40 (0000fc)</tt> = [[Mother 2:Swirl Animation Pointer Table|Swirl Animation Pointer Table]]
* '''''<tt>0EDF41-0EDF5C (00001c)</tt> = [[Mother 2:Swirl Animation Primary Table|Swirl Animation Primary Table]]''''' <- Please Confirm
* <tt>0EDF5D-0EFA09 (001aad)</tt> = [[Mother 2:Sound Stone Graphics|Sound Stone Graphics]]
* <tt>0EFA0A-0EFAC9 (0000c0)</tt> = [[Mother 2:Sound Stone Palette|Sound Stone Palette]]
* <tt>0EFACA-0F01FF (000736)</tt> = '''Nullspace'''
* <tt>0EFACA-0F01FF (000736)</tt> = '''Nullspace'''



Revision as of 01:39, 4 March 2011

Chip tiny.png The following article is a ROM map for MOTHER 2.

Primary Engine and Critical Data Bank

Text Bank

Animation Bank

Map Bank

Battle Bank

Primary Data Groups Bank

Map Construction Primary Bank

Anti-Piracy Screens Bank

Map Construction Secondary Bank

Miscellaneous Graphics Bank

Map Construction Tertiary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank