Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

MOTHER 2/ROM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(→‎Secondary Engine and Critical Data Bank: partially mapped, some still unclassified)
(→‎Debug Menu Assembly Bank: fully mapped this bank)
Line 148: Line 148:


== Debug Menu Assembly Bank ==
== Debug Menu Assembly Bank ==
* <tt>2FC02E-2FC081 (000054)</tt> = [[Mother 2:Programmers' Sound Mode Menu Text|Programmers' Sound Mode Menu Text]]
* <tt>2FC082-2FC3BF (00033e)</tt> = '''''Unclassified Data'''''
* <tt>2FC3C0-2FC468 (0000a9)</tt> = [[Mother 2:Programmers' Debug Mode Menu Text|Programmers' Debug Mode Menu Text]]
* <tt>2FC469-2FD69A (001232)</tt> = '''''Unclassified Data'''''
* <tt>2FD69B-2FDAE1 (000447)</tt> = [[Mother 2:Programmers' Debug Mode Font Graphics|Programmers' Debug Mode Font Graphics]]
* <tt>2FDAE2-2FDC01 (000120)</tt> = [[Mother 2:Programmers' Debug Mode Selection Cursor Graphics (Kirby!)|Programmers' Debug Mode Selection Cursor Graphics (Kirby!)]]
* <tt>2FDC02-2FDCE1 (0000e0)</tt> = '''Nullspace'''
* <tt>2FDCE2-2FE121 (000440)</tt> = '''''Unclassified Data'''''
* <tt>2FE122-3001FF (0020de)</tt> = '''Nullspace'''


{{Internal Data|game=Mother 2}}
{{Internal Data|game=Mother 2}}

Revision as of 03:42, 26 February 2011

Chip tiny.png The following article is a ROM map for MOTHER 2.

Primary Engine and Critical Data Bank

  • 000000-0001FF (000200) = ROM Header Data
  • 000200-008053 (007e54) = Important ASM (EDIT AT OWN RISK)
  • 008054-0081FF (0001ac) = Flyover Data and Various GUI Including Text Windows
  • 008200-00836F (000170) = Important ASM (EDIT AT OWN RISK)
  • 008370-008590 (000221) = More Important ASM (EDIT AT OWN RISK)
  • 008591-00ACE4 (002754) = Unclassified Data
  • 00ACE5-00AD86 (0000a2) = Music Loading Routine
  • 00AD87-0101BF (005439) = Unclassified Data
  • 0101C0-0101D4 (000015) = ROM Title Data
  • 0101D5-021185 (010fb1) = Unclassified Data
  • 021186-02144B (0002c6) = HP/PP Rolling Routine
  • 0417EA-041913 (00012a) = Decompression Routine
  • 0497B4-04CCA4 (0034f1) = Unclassified Data
  • 04CCA5-04CEE1 (00023d) = Song Table
  • 04CEE2-04D0DC (0001fb) = SPC Pack Pointer Table
  • 04D0DD-04D2FE (000222) = Parsing Routines for 04CEE2 Block
  • 04D2FF-0501FF (002f01) = Nullspace

Text Bank

  • 050200-09E49F (050000) = Dialogue Data Block (Unspecified)
  • 09E4A0-0A01FF (0000d1) = Nullspace

Animation Bank

  • 0A0200-0EFAC9 (04f8ca) = Animation Data Block (Unspecified)
  • 0EFACA-0F01FF (000736) = Nullspace

Map Bank

  • 0F0200-101A7F (011880) = Map Data Block (Unspecified)

Battle Bank

  • 101A80-10E1B3 (00c734) = Battle Data Block (Unspecified)
  • 10E1B4-1101FF (00204c) = Nullspace

Primary Data Groups Bank

Map Construction Primary Bank

  • 160200-18F25D (02f05e) = Map Construction Primary Data Block (Unspecified)

Anti-Piracy Screens Bank

Map Construction Secondary Bank

  • 190200-1FEE10 (06ec11) = Map Construction Secondary Data Block (Unspecified)
  • 1FEE11-2001FF (0013ef) = Nullspace

Miscellaneous Graphics Bank

Map Construction Tertiary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank