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Lagoon (SNES): Difference between revisions

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(SNES template contents (except title image))
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{{SNES| title = Lagoon
{{SNES| title = Lagoon
|image =  
|image =  
|name = Lagoon
|name = LAGOON
|company = Kemco
|company = Kemco
|header = No
|header = None
|bank = LoROM
|bank = LoROM
|interleaved =  
|interleaved = No
|sram = 8 kb
|sram = 64 Kb
|type = Rom + Ram Batt
|type = Normal + Batt
|rom = 8 Mbit
|rom = 8 Mb
|country = USA
|country = USA
|romspeed =  
|romspeed = 200ns (SlowROM)
|video = NTSC
|video = NTSC
|checksum =  
|revision = 1.0
|crc32 =  
|checksum = Good 0x20E3
|crc32 = D2554270
|game = Lagoon
|game = Lagoon
}}
}}

Revision as of 06:55, 27 August 2011

Lagoon
Name LAGOON
Company Kemco
Header None
Bank LoROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 8 Mb
Country USA
Video NTSC
ROM Speed 200ns (SlowROM)
Revision 1.0
Checksum Good 0x20E3
CRC32 D2554270

Miscellaneous

Only the very basics have been done for the game so far: ascii tables, rom mapping, et cetera.

Much of the graphics are stored using the dictionary method of compression. However, some graphics are uncompressed.

External Links