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Kirby & the Amazing Mirror/RAM map: Difference between revisions

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Line 38: Line 38:
* 1A = Master
* 1A = Master
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
* 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.
{{Internal Data|game=Kirby & the Amazing Mirror}}

Revision as of 03:03, 6 November 2015

Chip tiny.png The following article is a RAM map for Kirby & the Amazing Mirror.

Attributes

This explains how to create a cheat file that changes the ability of each individual Kirby. Addresses for each of the four Kirbys:

  • 02020FE3 - Pink Kirby (Player 1)
  • 0202118B - Yellow Kirby (Player 2)
  • 02021333 - Red Kirby (Player 3)
  • 020214DB - Green Kirby (Player 4)

Values

  • 00 = Normal
  • 01 = Fire
  • 02 = Ice
  • 03 = Burning
  • 04 = Wheel
  • 05 = Parasol
  • 06 = Cutter
  • 07 = Beam
  • 08 = Stone
  • 09 = Bomb
  • 0A = Throw
  • 0B = Sleep
  • 0C = Cook
  • 0D = Laser
  • 0E = UFO
  • 0F = Spark
  • 10 = Tornado
  • 11 = Hammer
  • 12 = Sword
  • 13 = Cupid
  • 14 = Fighter
  • 15 = Magic
  • 16 = Smash
  • 17 = Mini
  • 18 = Crash
  • 19 = Missile
  • 1A = Master
  • 1B = Wait <-- Must be when you lose/are gaining connection in Link Play. Freezes up Kirby.