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Kid Icarus/ROM map: Difference between revisions

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(added more sound effect pointers)
(Template use)
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<div id="catlinks">[[Image:Chip_tiny.png]]The following article is a [[ROM map]] for [[Kid Icarus]].</div>
{{rommap|game=Kid Icarus}}
{{clear}}
<includeonly>[[Category:ROM maps]][[Category:Kid Icarus|ROM map]]</includeonly>


=Sound effects=
==Sound effects==
==Sound effect pointers==
===Sound effect pointers===
*<tt>0x0121C0 to 0x0121C1</tt> = hitting enemy 1st part
*<tt>0x0121C0 to 0x0121C1</tt> = hitting enemy 1st part
*<tt>0x0121D0 to 0x0121D1</tt> = hitting enemy 2nd part
*<tt>0x0121D0 to 0x0121D1</tt> = hitting enemy 2nd part
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*<tt>0x012200 to 0x012201</tt> = timer 1st part
*<tt>0x012200 to 0x012201</tt> = timer 1st part
*<tt>0x012210 to 0x012211</tt> = timer 2nd part
*<tt>0x012210 to 0x012211</tt> = timer 2nd part
==Sound effect data==
 
===Sound effect data===
*<tt>0x012202 to 0x012203</tt> = sound effect for timer after grabbing harp
*<tt>0x012202 to 0x012203</tt> = sound effect for timer after grabbing harp
*<tt>0x0125F0 to 0x0125FB</tt> = sound effect for selection cursor
*<tt>0x0125F0 to 0x0125FB</tt> = sound effect for selection cursor
=Music=
 
==Effects==
 
==Music==
===Effects===
*<tt>0x012C76 to 0x012C77</tt> = World 1 main theme
*<tt>0x012C76 to 0x012C77</tt> = World 1 main theme
*<tt>0x012C78 to 0x012C79</tt> = title screen
*<tt>0x012C78 to 0x012C79</tt> = title screen
==Pointers==
 
===Pointers===
*<tt>0x012C98 to 0x012CA4</tt> = fortress boss music
*<tt>0x012C98 to 0x012CA4</tt> = fortress boss music
*<tt>0x012CA5 to 0x012CA5</tt> = side scrolling area music
*<tt>0x012CA5 to 0x012CA5</tt> = side scrolling area music
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*<tt>0x012D1A to 0x012D26</tt> = World 1 main music
*<tt>0x012D1A to 0x012D26</tt> = World 1 main music
*<tt>0x012D27 to 0x012D33</tt> = World 2 main music
*<tt>0x012D27 to 0x012D33</tt> = World 2 main music
==Music Data==
 
===Music Data===
*<tt>0x012E0B to 0x012FAB</tt> = World 1 music data
*<tt>0x012E0B to 0x012FAB</tt> = World 1 music data
*<tt>0x013533 - 0x0137A7</tt> = Title Screen music data
*<tt>0x013533 to 0x0137A7</tt> = Title Screen music data

Revision as of 14:09, 24 September 2011

Chip tiny.png The following article is a ROM map for Kid Icarus.

Sound effects

Sound effect pointers

  • 0x0121C0 to 0x0121C1 = hitting enemy 1st part
  • 0x0121D0 to 0x0121D1 = hitting enemy 2nd part
  • 0x0121C6 to 0x0121C7 = "air" sound with arrow 1st part
  • 0x0121D6 to 0x0121D7 = "air" sound with arrow 2nd part
  • 0x0121C8 to 0x0121C9 = footsteps 1st part
  • 0x0121D8 to 0x0121D9 = footsteps 2nd part
  • 0x0121E0 to 0x0121E1 = taking damage 1st part
  • 0x0121F0 to 0x0121F1 = taking damage 2nd part
  • 0x0121E2 to 0x0121E3 = using hammer 1st part
  • 0x0121F2 to 0x0121F3 = using hammer 2nd part
  • 0x0121E4 to 0x0121E5 = turning into eggplant 1st part
  • 0x0121F4 to 0x0121F6 = turning into eggplant 2nd part
  • 0x0121E6 to 0x0121E7 = picking up item 1st part
  • 0x0121F6 to 0x0121F7 = picking up item 2nd part
  • 0x0121E8 to 0x0121E9 = defeating enemy 1st part
  • 0x0121F8 to 0x0121F9 = defeating enemy 2nd part
  • 0x0121EA to 0x0121EB = shooting arrow 1st part
  • 0x0121FA to 0x0121FB = shooting arrow 2nd part
  • 0x0121EC to 0x0121ED = jumping 1st part
  • 0x0121FC to 0x0121FD = jumping 2nd part
  • 0x0121EE to 0x0121EF = selection cursor 1st part
  • 0x0121FE to 0x0121FF = selection cursor 2nd part
  • 0x012200 to 0x012201 = timer 1st part
  • 0x012210 to 0x012211 = timer 2nd part

Sound effect data

  • 0x012202 to 0x012203 = sound effect for timer after grabbing harp
  • 0x0125F0 to 0x0125FB = sound effect for selection cursor


Music

Effects

  • 0x012C76 to 0x012C77 = World 1 main theme
  • 0x012C78 to 0x012C79 = title screen

Pointers

  • 0x012C98 to 0x012CA4 = fortress boss music
  • 0x012CA5 to 0x012CA5 = side scrolling area music
  • 0x012CB2 to 0x012CBE = final boss music
  • 0x012CBF to 0x012CCB = fortress music
  • 0x012CCC to 0x012CD8 = final side scrolling area music
  • 0x012CD9 to 0x012CE5 = spotted by Grim Reapers music
  • 0x012CE6 to 0x012CF2 = ending music
  • 0x012CF3 to 0x012CFF = title screen music
  • 0x012D00 to 0x012D0C = game over music
  • 0x012D0D to 0x012D19 = stage complete music
  • 0x012D1A to 0x012D26 = World 1 main music
  • 0x012D27 to 0x012D33 = World 2 main music

Music Data

  • 0x012E0B to 0x012FAB = World 1 music data
  • 0x013533 to 0x0137A7 = Title Screen music data