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Kid Icarus/RAM map: Difference between revisions

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m (Altered the Eggplant status details to be more precise.)
(Updated to match Password Generator research data)
Line 26: Line 26:
|0x00A7 || Time left for Feather to be active ||
|0x00A7 || Time left for Feather to be active ||
|-
|-
|0x00AA || Current number of Health Containers ||
|0x00AA || Current number of Health Containers || End of Game: Checked if >= $04
|-
|0x0130 || Stage X-? || Only for vertical scrolling levels
|-
|-
|0x0131-0x0133 || Current Score ||
|0x0131-0x0133 || Current Score ||
Line 36: Line 38:
|0x013B || Pencil || $00 = Don't Have, $01 = Have
|0x013B || Pencil || $00 = Don't Have, $01 = Have
|-
|-
|0x013D-0x013F || Current Weapons ||
|0x013E-0x0140 || Weapon Status || $00 = Don't Have, $01 = Disabled, $02 = Enabled, End of Game: Checked if all == $02
|-
|0x0141-0x0143 || Weapon Type || $00 = Don't Have, $01 = Flaming Arrow, $02 = Bow, $03 = Shield
|-
|-
|0x0144-0x0146 || Current Total Score ||
|0x0144-0x0146 || Current Total Score ||
|-
|-
|0x014A-0x014B || Current Heart Piece currency ||
|0x0147-0x0149 || Current Total "Skill" ||
|-
|0x014A-0x014B || Current Heart Piece currency || End of Game: Checked if == $E703
|-
|-
|0x014C-0x014D || Current Debt for Credit Card left ||
|0x014C-0x014D || Current Debt for Credit Card left ||
Line 50: Line 56:
|0x0150 || Current number of Feathers left ||
|0x0150 || Current number of Feathers left ||
|-
|-
|0x0151 || Current number of Bottles left ||
|0x0151 || Current number of Bottles left & Enable Barrel || $00-$08 = Bottles Left, $40 = Have Barrel
|-
|-
|0x0152 || Current Strength Level ||
|0x0152 || Current Strength Level || End of Game: Checked if >= $04
|-
|-
|0x0153-0x0155 || Current Treasures ||
|0x0153-0x0155 || Current Treasures ||

Revision as of 23:14, 16 May 2008

Chip tiny.png The following article is a RAM map for Kid Icarus.


RAM Function Details
0x0017 Button being held on Cont. I
0x0018 Button being held on Cont. II
0x0019 Button pressed on Cont. I
0x001A Button pressed on Cont. II
0x001F Delay before shooting an arrow
0x003E Amount of time left for enemies to be Hammers
0x006B Current amount of boss health left
0x006F Eggplant status $00 = Normal, $01 = Eggplant
0x00A5 Activated Weapons
0x00A6 Current amount of Health
0x00A7 Time left for Feather to be active
0x00AA Current number of Health Containers End of Game: Checked if >= $04
0x0130 Stage X-? Only for vertical scrolling levels
0x0131-0x0133 Current Score
0x0134-0x0136 Current "Skill"
0x013A Torch $00 = Don't Have, $01 = Have
0x013B Pencil $00 = Don't Have, $01 = Have
0x013E-0x0140 Weapon Status $00 = Don't Have, $01 = Disabled, $02 = Enabled, End of Game: Checked if all == $02
0x0141-0x0143 Weapon Type $00 = Don't Have, $01 = Flaming Arrow, $02 = Bow, $03 = Shield
0x0144-0x0146 Current Total Score
0x0147-0x0149 Current Total "Skill"
0x014A-0x014B Current Heart Piece currency End of Game: Checked if == $E703
0x014C-0x014D Current Debt for Credit Card left
0x014E Credit Card $00 = Don't Have, $01 = Have
0x014F Current number of Hammers left
0x0150 Current number of Feathers left
0x0151 Current number of Bottles left & Enable Barrel $00-$08 = Bottles Left, $40 = Have Barrel
0x0152 Current Strength Level End of Game: Checked if >= $04
0x0153-0x0155 Current Treasures


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?