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Indiana Jones and the Temple of Doom (NES)/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Indiana Jones and the Temple of Doom}} <pre>$017 = level (00-1E valid) $118 = time left $11D = keys $11F = skeleton key $120 = lives left $12B = swords $12C = gu...")
 
 
(2 intermediate revisions by 2 users not shown)
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{{rammap|game=Indiana Jones and the Temple of Doom}}
{{rammap|game=Indiana Jones and the Temple of Doom}}
<pre>$017 = level (00-1E valid)
 
$118 = time left
<pre>
$11D = keys
$017 = Level (00-1E valid)
$11F = skeleton key
$118 = Time left
$120 = lives left
$11D = Keys
$12B = swords
$11F = Skeleton key
$12C = guns
$120 = Lives left
$12B = Swords
$12C = Guns
$12D = TNT
$12D = TNT
$12E = kids left to save
$12E = Kids left to save
$12F = maps left to find
$12F = Maps left to find
$135 = score (hexadecimal)
$135 = Score (hexadecimal)
$136 = score (hexadecimal)
$136 = Score (hexadecimal)
$137 = score (hexadecimal)
$137 = Score (hexadecimal)
$13B = next life (hexadecimal)
$13B = Next life (hexadecimal)
$13C = next life (hexadecimal)
$13C = Next life (hexadecimal)
$13D = next life (hexadecimal)</pre>
$13D = Next life (hexadecimal)
</pre>
 
{{Internal Data|game=Indiana Jones and the Temple of Doom}}
{{Internal Data|game=Indiana Jones and the Temple of Doom}}

Latest revision as of 20:33, 28 January 2024

Chip tiny.png The following article is a RAM map for Indiana Jones and the Temple of Doom (NES).

$017 = Level (00-1E valid)
$118 = Time left
$11D = Keys
$11F = Skeleton key
$120 = Lives left
$12B = Swords
$12C = Guns
$12D = TNT
$12E = Kids left to save
$12F = Maps left to find
$135 = Score (hexadecimal)
$136 = Score (hexadecimal)
$137 = Score (hexadecimal)
$13B = Next life (hexadecimal)
$13C = Next life (hexadecimal)
$13D = Next life (hexadecimal)