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Illusion of Gaia: Difference between revisions

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m (Swap video, romspeed)
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|rom = 16 Mb
|rom = 16 Mb
|country = USA
|country = USA
|video = NTSC
|romspeed = 120ns (FastROM)
|romspeed = 120ns (FastROM)
|video = NTSC
|revision = 1.0
|revision = 1.0
|checksum = Good 0xBEA9
|checksum = Good 0xBEA9
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==Utilities==
==Utilities==
* There is currently a text conversion program underway.  To get the sourcecode for the most recent version go [[Illusion of Gaia Text Converter|here]].
* There is currently a text conversion program underway.  To get the source code for the most recent version, go [[Illusion of Gaia Text Converter|here]].


==Hacks==
==Hacks==

Revision as of 16:45, 27 August 2011

Illusion of Gaia
Name ILLUSION OF GAIA USA
Company Nintendo
Header None
Bank HiROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 16 Mb
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum Good 0xBEA9
CRC32 1C3848C0

Utilities

  • There is currently a text conversion program underway. To get the source code for the most recent version, go here.

Hacks

  • None known.

Translations

  • None known.

Miscellaneous

  • Illusion of Gaia uses Quintet's standard LZSS compression algorithm.
  • The format of the map metadata is similar to that used in other Quintet games.

Known Dumps

  • Gaia Gensouki (J)
  • Illusion of Gaia (Beta)
  • Illusion of Time (E) [!]
  • Illusion of Time (F)
  • Illusion of Time (G)
  • Illusion of Time (S)
  • Illusion of Gaia (U) [!]

External Links

  • No external links yet.