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Ice Climber (NES)/RAM map: Difference between revisions
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{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM Address''' || '''Function''' || '''Details''' | |'''RAM Address''' || '''Function''' || '''Details''' | ||
|- | |||
|0x008A || Number of screen scrolls upwards || Resets to 0 for every new level | |||
adds 6 everytime the screen scrolls upwards except for the one time the screen transitions to the bonus (in which case it adds 0) | |||
|- | |||
|0x008D || Number of screen scrolls upwards || Resets to 1 for every new level | |||
adds 5 for the first screen scroll and then 6 for every other screen scroll until the end of the main level | |||
takes a value of 47 when the screen first scrolls to the bonus level | |||
takes a value of 0 for the subsequent screen scroll and remains zero until the end of the bonus | |||
|- | |||
|0x0090 || Number of screen scrolls upwards || Resets to 4 for every new level | |||
adds 1 everytime the screen scrolls upwards except for the one time the screen transitions to the bonus (in which case it adds 0) | |||
|- | |||
|0x0014 || Which combinations of buttons are pressed ||The value is the sums of all the values of the buttons pressed using the following values: | |||
Right: 1 | Left: 2 | Down: 4 | Up: 8 | Start: 16 | Select: 32 | B: 64 | A: -128 | |||
|- | |||
|0x0015 || Which direction is pressed || The value corresponds to the direction pressed (values from the cell above) | |||
|- | |- | ||
|0x0020 || Lives || | |0x0020 || Lives || | ||
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|- | |- | ||
|0x0066 || Y axis || | |0x0066 || Y axis || | ||
|- | |||
|0x0343 || Not on breakable floor || 0 if ice climber is standing or walking on breakable floor | |||
1 otherwise (e.g. in the air, on unbreakable floor etc.) | |||
|- | |- | ||
|} | |} | ||
{{Internal Data|game=Ice Climber}} | {{Internal Data|game=Ice Climber}} |
Revision as of 00:11, 24 December 2020
The following article is a RAM map for Ice Climber (NES).
RAM Address | Function | Details |
0x008A | Number of screen scrolls upwards | Resets to 0 for every new level
adds 6 everytime the screen scrolls upwards except for the one time the screen transitions to the bonus (in which case it adds 0) |
0x008D | Number of screen scrolls upwards | Resets to 1 for every new level
adds 5 for the first screen scroll and then 6 for every other screen scroll until the end of the main level takes a value of 47 when the screen first scrolls to the bonus level takes a value of 0 for the subsequent screen scroll and remains zero until the end of the bonus |
0x0090 | Number of screen scrolls upwards | Resets to 4 for every new level
adds 1 everytime the screen scrolls upwards except for the one time the screen transitions to the bonus (in which case it adds 0) |
0x0014 | Which combinations of buttons are pressed | The value is the sums of all the values of the buttons pressed using the following values:
Right: 1 | Left: 2 | Down: 4 | Up: 8 | Start: 16 | Select: 32 | B: 64 | A: -128 |
0x0015 | Which direction is pressed | The value corresponds to the direction pressed (values from the cell above) |
0x0020 | Lives | |
0x0059 | Level Number | |
0x0064 | X axis | |
0x0066 | Y axis | |
0x0343 | Not on breakable floor | 0 if ice climber is standing or walking on breakable floor
1 otherwise (e.g. in the air, on unbreakable floor etc.) |
Internal Data for Ice Climber
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