Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Hyper Lode Runner/ROM map

From Data Crystal
< Hyper Lode Runner
Revision as of 01:08, 12 November 2005 by Ventuz (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Chip tiny.png The following article is a ROM map for Hyper Lode Runner.

Level Map Structure

0x4C00 is start of level design.

Tiles digits

0 - Brick 1 - Stone 2 - Ladder 3 - Rope 4 - Gold 5 - Blank 6 - Blank(glitch) - (makes 4/6 tiles structure) 7 - Blank(glitch) - (makes 4/6 tiles structure) 8 - Hidden Ladder 9 - Fall-thru Brick A - Player B - Enemy C - Door D - Key E - Stone(glitch) - (makes 4/6 tiles structure) F - Stone(glitch) - (makes 4/6 tiles structure)

They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)