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Hyper Lode Runner/ROM map: Difference between revisions
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==Tiles digits== | ==Tiles digits== | ||
0 - Brick | 0 - Brick<br> | ||
1 - Stone | 1 - Stone<br> | ||
2 - Ladder | 2 - Ladder<br> | ||
3 - Rope | 3 - Rope<br> | ||
4 - Gold | 4 - Gold<br> | ||
5 - Blank | 5 - Blank<br> | ||
6 - Blank(glitch) - (makes 4/6 tiles structure) | 6 - Blank(glitch) - (makes 4/6 tiles structure)<br> | ||
7 - Blank(glitch) - (makes 4/6 tiles structure) | 7 - Blank(glitch) - (makes 4/6 tiles structure)<br> | ||
8 - Hidden Ladder | 8 - Hidden Ladder<br> | ||
9 - Fall-thru Brick | 9 - Fall-thru Brick<br> | ||
A - Player | A - Player<br> | ||
B - Enemy | B - Enemy<br> | ||
C - Door | C - Door<br> | ||
D - Key | D - Key<br> | ||
E - Stone(glitch) - (makes 4/6 tiles structure) | E - Stone(glitch) - (makes 4/6 tiles structure)<br> | ||
F - Stone(glitch) - (makes 4/6 tiles structure) | F - Stone(glitch) - (makes 4/6 tiles structure)<br> | ||
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | ||
[[Category:Hyper Lode Runner|ROM map]] | [[Category:Hyper Lode Runner|ROM map]] |
Revision as of 01:09, 12 November 2005
The following article is a ROM map for Hyper Lode Runner.
Level Map Structure
0x4C00 is start of level design.
Tiles digits
0 - Brick
1 - Stone
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure)
7 - Blank(glitch) - (makes 4/6 tiles structure)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Stone(glitch) - (makes 4/6 tiles structure)
F - Stone(glitch) - (makes 4/6 tiles structure)
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)