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Hyper Lode Runner/ROM map: Difference between revisions

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==Tiles digits==
==Tiles digits==
0 - Brick
0 - Brick<br>
1 - Stone
1 - Stone<br>
2 - Ladder
2 - Ladder<br>
3 - Rope
3 - Rope<br>
4 - Gold
4 - Gold<br>
5 - Blank
5 - Blank<br>
6 - Blank(glitch) - (makes 4/6 tiles structure)
6 - Blank(glitch) - (makes 4/6 tiles structure)<br>
7 - Blank(glitch) - (makes 4/6 tiles structure)
7 - Blank(glitch) - (makes 4/6 tiles structure)<br>
8 - Hidden Ladder
8 - Hidden Ladder<br>
9 - Fall-thru Brick
9 - Fall-thru Brick<br>
A - Player
A - Player<br>
B - Enemy
B - Enemy<br>
C - Door
C - Door<br>
D - Key
D - Key<br>
E - Stone(glitch) - (makes 4/6 tiles structure)
E - Stone(glitch) - (makes 4/6 tiles structure)<br>
F - Stone(glitch) - (makes 4/6 tiles structure)
F - Stone(glitch) - (makes 4/6 tiles structure)<br>


They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)


[[Category:Hyper Lode Runner|ROM map]]
[[Category:Hyper Lode Runner|ROM map]]

Revision as of 01:09, 12 November 2005

Chip tiny.png The following article is a ROM map for Hyper Lode Runner.

Level Map Structure

0x4C00 is start of level design.

Tiles digits

0 - Brick
1 - Stone
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure)
7 - Blank(glitch) - (makes 4/6 tiles structure)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Stone(glitch) - (makes 4/6 tiles structure)
F - Stone(glitch) - (makes 4/6 tiles structure)

They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)