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The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Gauntlet (NES)/RAM map: Difference between revisions
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(Started RAM Map) |
m (Added breaks. Fixed address labels. Separated the Time and Health variables.) |
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{{rammap|game=Gauntlet}} | {{rammap|game=Gauntlet}} | ||
<br> | |||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || '''Purpose''' | |'''RAM''' || '''Purpose''' | ||
|- | |- | ||
| | |0x00AE || Number of Keys | ||
|- | |- | ||
| | |0x00B0 || Number of potions | ||
|- | |- | ||
| | |0x0B2 || Time Remaining | ||
|- | |||
|0x0B4 || Health Remaining | |||
|- | |- | ||
|} | |} | ||
<br> | |||
{{stub}} | {{stub}} |
Revision as of 17:26, 21 January 2008
The following article is a RAM map for Gauntlet (NES).
RAM | Purpose |
0x00AE | Number of Keys |
0x00B0 | Number of potions |
0x0B2 | Time Remaining |
0x0B4 | Health Remaining |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |