Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

Gauntlet (NES)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{rammap|game=Gauntlet}}
{{rammap|game=Gauntlet}}
<br>
{| border="1" cellpadding="1"
{| border="1" cellpadding="1"
|'''RAM'''  || '''Purpose'''
|'''RAM'''  || '''Purpose'''
Line 8: Line 7:
|0x00B0 || Number of potions
|0x00B0 || Number of potions
|-
|-
|0x0B2 || Time Remaining
|0x00B2 || Time Remaining
|-
|-
|0x0B4 || Health Remaining
|0x00B4 || Health Remaining
|-
|-
|}
|}
<br>
{{Internal Data|game=Gauntlet}}
{{stub}}

Latest revision as of 20:42, 28 January 2024

Chip tiny.png The following article is a RAM map for Gauntlet (NES).

RAM Purpose
0x00AE Number of Keys
0x00B0 Number of potions
0x00B2 Time Remaining
0x00B4 Health Remaining