Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Gargoyle's Quest II/RAM map
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The following article is a RAM map for Gargoyle's Quest II.
0x40 - Room ID 00 = Overworld 01 = Town (outside) 02 = Town (building) 03+ = Battle scene (room #)
0xE4-0xE7 - RNG (Fibonacci LFSR)
Object attribute arrays:
0x0300 - Action script ID 0x0314 - X-subpixel 0x0328 - X-pixel 0x033C - X-screen 0x0350 - Y-subpixel 0x0364 - Y-pixel 0x0378 - Y-screen 0x038C - X-speed low (subpixels/frame) 0x03A0 - X-speed high (pixels/frame) 0x03B4 - Y-speed low 0x03C8 - Y-speed high 0x051C - Pointer to object's AI script (low byte) 0x0530 - Pointer to object's AI script (high byte)