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Gargoyle's Quest II/RAM map: Difference between revisions
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Object attribute arrays: | Object attribute arrays: | ||
0x0300 - Action script ID | X = object slot (20 total) | ||
0x0314 - X-subpixel | 0: Firebrand | ||
0x0328 - X-pixel | 1-2: Firebrand's projectiles | ||
0x033C - X-screen | |||
0x0350 - Y-subpixel | 0x0300,X - Action script ID | ||
0x0364 - Y-pixel | 0x0314,X - X-subpixel | ||
0x0378 - Y-screen | 0x0328,X - X-pixel | ||
0x038C - X-speed low (subpixels/frame) | 0x033C,X - X-screen | ||
0x03A0 - X-speed high (pixels/frame) | 0x0350,X - Y-subpixel | ||
0x03B4 - Y-speed low | 0x0364,X - Y-pixel | ||
0x03C8 - Y-speed high | 0x0378,X - Y-screen | ||
0x038C,X - X-speed low (subpixels/frame) | |||
0x03A0,X - X-speed high (pixels/frame) | |||
0x03B4,X - Y-speed low | |||
0x03C8,X - Y-speed high | |||
0x051C - Pointer to object's AI script (low byte) | 0x051C,X - Pointer to object's AI script (low byte) | ||
0x0530 - Pointer to object's AI script (high byte) | 0x0530,X - Pointer to object's AI script (high byte) |
Revision as of 06:57, 12 June 2019
The following article is a RAM map for Gargoyle's Quest II.
0x40 - Room ID 00 = Overworld 01 = Town (outside) 02 = Town (building) 03+ = Battle scene (room #)
0xE4-0xE7 - RNG (Fibonacci LFSR)
Object attribute arrays:
X = object slot (20 total) 0: Firebrand 1-2: Firebrand's projectiles
0x0300,X - Action script ID 0x0314,X - X-subpixel 0x0328,X - X-pixel 0x033C,X - X-screen 0x0350,X - Y-subpixel 0x0364,X - Y-pixel 0x0378,X - Y-screen 0x038C,X - X-speed low (subpixels/frame) 0x03A0,X - X-speed high (pixels/frame) 0x03B4,X - Y-speed low 0x03C8,X - Y-speed high 0x051C,X - Pointer to object's AI script (low byte) 0x0530,X - Pointer to object's AI script (high byte)